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{{:Combat/Skill}}
 
{{:Combat/Skill}}
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===Critical hit===
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===Critical hits===
    
Critical hit chance is computed in the following order:
 
Critical hit chance is computed in the following order:
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# Each weapon has a base critical strike chance. For example, the Galaxy Sword has a chance of 2% <ref name="weaponsxnb" />.
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# Each weapon has a base critical hit chance. For example, the Galaxy Sword has a critical hit chance of 2% <ref name="weaponsxnb" />.
 
# In 1.5, the [[Forge#Weapon_forging|Aquamarine forging]] increases crit chance in an additive manner via the following formula: <tt>critChance += 0.046 * forgingLevel</tt>. For example, with 3 Aquamarine forged, the crit chance is increased by 13.8%. With the Galaxy Sword, this means the chance is 15.8% <ref name="aquamarineenchantment" />.
 
# In 1.5, the [[Forge#Weapon_forging|Aquamarine forging]] increases crit chance in an additive manner via the following formula: <tt>critChance += 0.046 * forgingLevel</tt>. For example, with 3 Aquamarine forged, the crit chance is increased by 13.8%. With the Galaxy Sword, this means the chance is 15.8% <ref name="aquamarineenchantment" />.
 
# If a single [[Aquamarine Ring|aquamarine ring]] are used, critical chance is increased in a multiplicative manner by 10%. If two aquamarine rings are used, the critical chance is increased in a multiplicative manner by 20% <ref name="ringcrit" />.
 
# If a single [[Aquamarine Ring|aquamarine ring]] are used, critical chance is increased in a multiplicative manner by 10%. If two aquamarine rings are used, the critical chance is increased in a multiplicative manner by 20% <ref name="ringcrit" />.
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