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382 bytes added ,  22:57, 10 February 2021
Added FarmCaveEntry and FarmHouseEntry properties
Line 427: Line 427:  
| <tt>Fall_Objects T</tt>²<br /><tt>Spring_Objects T</tt>²<br /><tt>Summer_Objects T</tt>²<br /><tt>Winter_Objects T</tt>²
 
| <tt>Fall_Objects T</tt>²<br /><tt>Spring_Objects T</tt>²<br /><tt>Summer_Objects T</tt>²<br /><tt>Winter_Objects T</tt>²
 
| Whether to spawn seasonal objects on spawnable tiles based on the data in <tt>Data\Locations.xnb</tt>.<br />''Example: <tt>Fall_Objects</tt>.''
 
| Whether to spawn seasonal objects on spawnable tiles based on the data in <tt>Data\Locations.xnb</tt>.<br />''Example: <tt>Fall_Objects</tt>.''
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|-
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| <tt>FarmCaveEntry [{{t|int x}} {{t|int y}}]</tt><br />''(valid in farm)''
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| The position the player is warped to when entering the farm from the farm cave.
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|-
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| <tt>FarmHouseEntry[{{t|int x}} {{t|int y}}]</tt><br />''(valid in farm)''
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| Changes the position of the Farm House. Corresponds to the front door, or the position the player will be warped to when leaving the house.
 
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| <tt>Feed {{t|int x}} {{t|int y}}</tt><br />''(valid in coops and barns)''
 
| <tt>Feed {{t|int x}} {{t|int y}}</tt><br />''(valid in coops and barns)''

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