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==Proficiency==
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<section begin="proficiency" />Proficiency refers to the amount of [[energy]] required to use a specific tool.
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At skill level 0, each successful use of a [[Pickaxes|Pickaxe]], [[Axes|Axe]], or [[Hoes|Hoe]] costs 2 energy. Unsuccessful uses (e.g., attempting to chop a [[Large Log]] with the starter axe) cost 1 energy. Each cast of the [[Tools#Fishing Poles|Fishing Pole]] costs 8 energy, even if the cast fails (e.g., the fishing line does not land in water). The starter [[Watering Cans|Watering Can]] uses 2 [[energy]].
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Each increase in [[Skills|skill]] decreases energy requirements by 0.1 points for specific tools (listed [[#Affected Tools|below]]). Skill increases past level 10 (only possible temporarily via [[Buffs]]) continue to decrease the energy requirements.  So, for example, using a Pickaxe at Mining level 13 costs only 0.7 points per swing. (The game keeps track of fractional amounts of energy, but in the user interface they are rounded to the nearest integer).
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Powering up an upgraded watering can increases its energy cost by 2 points per power-up; each increase in [[Skills|skill]] decreases the energy requirement by 0.1 points (regardless of power level).  At Farming Level 0, the starter can uses 2 energy to water one tile; the iridium can at maximum power uses 10 energy to water eighteen tiles.  At Farming Level 10, the starter can uses 1 energy; the iridium at maximum power uses 9 energy (10 minus .1 per skill level).  Using an upgraded can to water fewer tiles than it is able costs the same energy as the first watering can upgrade that is able to water that many tiles (single tile always the same as starter can, 5 tiles always the same as steel can).  Attempting to use an empty watering can doesn't cost energy. Filling a watering can never uses energy.
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Upgrading an Axe, Pickaxe, or Hoe does not alter the amount of energy required to use it.  The increased efficiency of the Axe, Pickaxe, or Hoe, however, will result in less overall energy being used for the same task than a lower-level tool. 
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Note that all Hoes use the same energy (2 points at Farming Level 0, and 1 point at Farming Level 10), whether powered-up or used to till one tile of soil.
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All fishing poles use the same energy:  8 points at Fishing Level 0, and 7 points at Fishing Level 10.
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{|
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|-
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=== Affected Tools ===
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'''Farming'''
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* [[Hoes|Hoe]]
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* [[Watering Cans|Watering Can]]
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'''Foraging'''
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* [[Axes|Axe]]
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'''Fishing'''
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* [[Tools#Fishing Poles|Fishing Rod]]
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'''Mining'''
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* [[Pickaxes|Pickaxe]]
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=== Unaffected Tools ===
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The following tools do not consume energy:
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* [[Copper Pan]]
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* [[Scythe]]
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* [[Weapons]]
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** [[Weapons#Sword|Swords]]
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** [[Weapons#Club|Clubs]]
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** [[Weapons#Dagger|Daggers]]
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** [[Weapons#Slingshot|Slingshots]]
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The following tools always consume 4 points of energy:
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* [[Milk Pail]]
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* [[Shears]]
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Neither loading a [[Crab Pot]] with [[Bait]] nor harvesting it uses any energy, at any skill level.<section end="proficiency" />
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==[[File:Farming_Skill_Icon.png|32px]] Farming==
 
==[[File:Farming_Skill_Icon.png|32px]] Farming==
 
{{main article|Farming}}
 
{{main article|Farming}}
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