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15 bytes added ,  13:21, 27 August 2021
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** Both fields accept copied text (paste text using {{key|Ctrl + v}}).
 
** Both fields accept copied text (paste text using {{key|Ctrl + v}}).
 
** The length of the name is determined by the total pixel width, and the allowed maximum is restricted to the width of the textbox.  
 
** The length of the name is determined by the total pixel width, and the allowed maximum is restricted to the width of the textbox.  
** The letter case used when your name is inputted will not change (ex. you put your name all lowercase; the first letter will not be corrected to uppercase) .
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** The letter case used when the name is inputted will not change (ex. if the name is inputted in all lowercase; the first letter will not be corrected to uppercase) .
 
* '''Animal Preference''' - This determines the type of [[Animals#Cat or Dog|pet]] that arrives in Spring of year 1. There are six options; three dogs, three cats.
 
* '''Animal Preference''' - This determines the type of [[Animals#Cat or Dog|pet]] that arrives in Spring of year 1. There are six options; three dogs, three cats.
 
* '''Favorite Thing''' - This affects the text displayed after eating a [[Stardrop]]. The character limits are the same as the Name / Farm Name text boxes.
 
* '''Favorite Thing''' - This affects the text displayed after eating a [[Stardrop]]. The character limits are the same as the Name / Farm Name text boxes.
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* Entering certain terms as the Favorite Thing [[Secrets#Favorite Thing|triggers an Easter egg]].
 
* Entering certain terms as the Favorite Thing [[Secrets#Favorite Thing|triggers an Easter egg]].
 
* There are no character traits in ''Stardew Valley''.
 
* There are no character traits in ''Stardew Valley''.
* Your choices in cutscenes and dialogues don't significantly impact the story. They may increase or decrease [[friendship|friendship points]], or change a future cutscene or dialogue slightly.
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* Choices in cutscenes and dialogues don't significantly impact the story. They may increase or decrease [[friendship|friendship points]], or change a future cutscene or dialogue slightly.
* You can befriend most NPCs and there are no mutually exclusive friendships. (Some NPCs like [[Gunther]] have no friendship status.)
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* It is possible to befriend most NPCs and there are no mutually exclusive friendships. (Some NPCs like [[Gunther]] have no friendship status.)
 
* While NPCs have a breathing animation, the player does not.  Instead, the player's eyes blink.
 
* While NPCs have a breathing animation, the player does not.  Instead, the player's eyes blink.
    
==Exploits==
 
==Exploits==
* '''PC/mobile only:''' naming your character using an internal [[Modding:Object data|object ID number]] in brackets will give you the item that corresponds with the number whenever an NPC mentions you by your name. For example, entering [645][499][163] will give you an [[Iridium Sprinkler]], [[Ancient Seeds]], and a [[Legend]]. (This exploit also works with naming children and animals.)
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* '''PC/mobile only:''' naming the character using an internal [[Modding:Object data|object ID number]] in brackets will give the item that corresponds with the number whenever an NPC mentions the character by their name. For example, entering [645][499][163] will give an [[Iridium Sprinkler]], [[Ancient Seeds]], and a [[Legend]]. (This exploit also works with naming children and animals.)
    
==See also==
 
==See also==
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