<li>{{SMAPI upcoming|3.13.0|content=An ''asset name'' identifies an asset you can load through a content API like <code><nowiki>Game1.content.Load<T>("asset name")</nowiki></code>, like <code>Characters/Abigail</code>. This is ''not'' a file path, and the asset name format on Windows does ''not'' match the path format. When comparing asset names, make sure you use <code>PathUtilities.NormalizePath("some/path")</code> instead of path helpers.}}</li>
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<li>An ''asset name'' identifies an asset you can load through a content API like <code><nowiki>Game1.content.Load<T>("asset name")</nowiki></code>. This is ''not'' a file path, and the asset name format doesn't always match the file path format. When comparing asset names, make sure you use <code>PathUtilities.NormalizeAssetName("some/path")</code> instead of path helpers.
Note that there's no need to normalize asset names you pass into SMAPI APIs, which normalize them automatically (though it doesn't hurt to do it anyway):