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:# First-time setup:
 
:# First-time setup:
:## Install the latest {{github|icsharpcode/ILSpy/releases|ILSpy}} release for Windows release (get the "ILSpy_binaries" file under assets). You can use [https://github.com/icsharpcode/AvaloniaILSpy/releases Avalonia ILSpy] for Linux and macOS.
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:## Install the latest {{github|icsharpcode/ILSpy/releases|ILSpy}} release for Windows (get the "ILSpy_binaries" file under assets). You can use [https://github.com/icsharpcode/AvaloniaILSpy/releases Avalonia ILSpy] for Linux and macOS.
 
:## Open ILSpy.
 
:## Open ILSpy.
 
:## Click ''View > Options'', scroll to the "Other" section at the bottom, and enable "Always qualify member references".
 
:## Click ''View > Options'', scroll to the "Other" section at the bottom, and enable "Always qualify member references".
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:# Right-click on ''Stardew Valley'' and choose ''Save Code'' to create a decompiled project you can open in Visual Studio.
 
:# Right-click on ''Stardew Valley'' and choose ''Save Code'' to create a decompiled project you can open in Visual Studio.
   −
To unpack the XNB data/image files, see [[Modding:Editing XNB files]].
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To unpack the XNB data/image/map files, see [[Modding:Editing XNB files]].
    
{{SMAPI upcoming|3.13.0|For Stardew Valley 1.5.5, open <tt>Stardew Valley.dll</tt> in ILSpy instead.}}
 
{{SMAPI upcoming|3.13.0|For Stardew Valley 1.5.5, open <tt>Stardew Valley.dll</tt> in ILSpy instead.}}
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