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→‎Update impact: update for latest build
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===Update impact===
 
===Update impact===
Stardew Valley 1.5.5 only has technical changes; there are no known changes to the player-visible content. Known changes:
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Here's a summary of the XNB files which changed in Stardew Valley 1.5.5.
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Notes:
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* This ignores text changes in non-English files for simplicity.
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* New content files aren't listed, since they won't impact existing mods.
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* XNB mods are disproportionately affected, since they replace the entire file. Content Patcher packs are typically unaffected (unless they replace the entire file, in which case see the XNB mod column).
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* It's more difficult to determine what changed in map files, so they're often just marked 'unknown' if they changed.
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Shorthand:
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* 'broken' means removing new content or potentially important changes, or potentially causing significant display bugs. This is a broad category — the game may work fine without it or crash, depending how it uses that specific content.
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* 'mostly unaffected' means mods will only be affected if they edit specific entries or fields.
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* Blank means no expected impact for the vast majority of mods.
    
{| class="wikitable"
 
{| class="wikitable"
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! content file
 
! content file
 
! changes
 
! changes
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! XNB
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! Content Patcher
 
|-
 
|-
 
| <tt>Effects/BloomCombine</tt><br /><tt>Effects/BloomExtract</tt><br /><tt>Effects/GaussianBlur</tt>
 
| <tt>Effects/BloomCombine</tt><br /><tt>Effects/BloomExtract</tt><br /><tt>Effects/GaussianBlur</tt>
| These files were deleted.
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| deleted
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|
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|
 
|-
 
|-
 
| <tt>Fonts/*</tt>
 
| <tt>Fonts/*</tt>
| The actual font files are unchanged, but the JSON output for some fonts when unpacked by StardewXnbHack is a bit different due to the XNA Framework → MonoGame change.
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| no changes<br />([[Modding:Editing XNB files#unpack|unpacked format]] may differ on Windows due to [[#64-bit MonoGame and .NET 5|MonoGame]])
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|
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|
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|-
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| <tt>Maps/Desert</tt>
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| minor visual fixes
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| ✘ will remove changes
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| ✓ mostly unaffected
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|-
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| <tt>Maps/ElliottHouse</tt>
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| minor tweaks/fixes
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| ✘ will remove changes
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| ✓ mostly unaffected
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|-
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| <tt>Maps/Farm</tt><br /><tt>Maps/Farm_Combat</tt><br /><tt>Maps/Farm_Fishing</tt><br /><tt>Maps/Farm_Foraging</tt><br /><tt>Maps/Farm_FourCorners</tt><br /><tt>Maps/Farm_Island</tt><br /><tt>Maps/Farm_Mining</tt>
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| cave and shipping areas now use tile properties to disable building, instead of being hardcoded
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| ✘ will remove build restrictions
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| ✓ mostly unaffected
 
|}
 
|}
  
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