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297 bytes added ,  21:51, 30 October 2021
Add Cinder Shard icons
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==Weapon forging==
 
==Weapon forging==
A melee weapon (dagger, hammer, or sword) can be forged up to three times to improve its stats. Each forge costs one gem and 10/15/20 [[Cinder Shard|cinder shards]] depending on the forge level.
+
A melee weapon (dagger, hammer, or sword) can be forged up to three times to improve its stats. Each forge costs one gem and 10/15/20 [[File:Cinder_Shard.png|22px|link=Cinder Shard]] [[Cinder Shard]]s depending on the forge level.
   −
Using a {{name|Diamond|class=inline}} as the gem fills all remaining forge levels with random upgrades, but only consumes 10 cinder shards.
+
Using a {{name|Diamond|class=inline}} as the gem fills all remaining forge levels with random upgrades, but only consumes 10 [[File:Cinder_Shard.png|22px|link=Cinder Shard]] [[Cinder Shard]]s.
    
{|class="wikitable"
 
{|class="wikitable"
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==Enchantments==
 
==Enchantments==
 
<section begin="Enchantments" />
 
<section begin="Enchantments" />
A random enchantment can be added to any weapon or tool, with the exceptions of the [[Copper Pan]], [[Return Scepter]], [[Scythe]], and [[Golden Scythe]]. This costs one {{name|Prismatic Shard|class=inline}} and 20 [[Cinder Shard]]s.
+
A random enchantment can be added to any weapon or tool, with the exceptions of the [[Copper Pan]], [[Return Scepter]], [[Scythe]], and [[Golden Scythe]]. This costs one {{name|Prismatic Shard|class=inline}} and 20 [[File:Cinder_Shard.png|22px|link=Cinder Shard]] [[Cinder Shard]]s.
   −
Each weapon or tool can only have one enchantment, and the applied enchantment is random. However, another [[Prismatic Shard]] can be used to re-randomize it. Tools track the previous two enchantments applied to them so they're not reselected when reapplying an enchantment.  
+
Each weapon or tool can only have one enchantment, and the applied enchantment is random. However, another [[Prismatic Shard]] can be used to re-randomize it. Tools track the previous two enchantments applied to them so they're not reselected when reapplying an enchantment.
    
Upgrading Tools will not remove enchantments already on them.
 
Upgrading Tools will not remove enchantments already on them.
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|-
 
|-
 
| Auto-Hook
 
| Auto-Hook
|  
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|
 
| [[File:Iridium Rod.png|24px|center|link=]]
 
| [[File:Iridium Rod.png|24px|center|link=]]
|  
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| Automatically hooks fish/junk when they bite (which starts the fishing minigame if it hooks a fish).
 
| Automatically hooks fish/junk when they bite (which starts the fishing minigame if it hooks a fish).
 
|-
 
|-
 
| Archaeologist
 
| Archaeologist
|  
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|
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+
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| [[File:Iridium Hoe.png|24px|center|link=]]
 
| [[File:Iridium Hoe.png|24px|center|link=]]
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| Double chance of finding artifacts in artifact spots.
 
| Double chance of finding artifacts in artifact spots.
 
|-
 
|-
 
| Bottomless
 
| Bottomless
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| [[File:Iridium Watering Can.png|24px|center|link=]]
 
| [[File:Iridium Watering Can.png|24px|center|link=]]
 
| Infinite water.
 
| Infinite water.
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|-
 
|-
 
| Generous
 
| Generous
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|
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| [[File:Iridium Hoe.png|24px|center|link=]]
 
| [[File:Iridium Hoe.png|24px|center|link=]]
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| 50% chance of double item after digging.
 
| 50% chance of double item after digging.
 
|-
 
|-
 
| Master
 
| Master
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|
 
| [[File:Iridium Rod.png|24px|center|link=]]
 
| [[File:Iridium Rod.png|24px|center|link=]]
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| Adds an extra fishing level to the player while held.
 
| Adds an extra fishing level to the player while held.
 
|-
 
|-
 
| Powerful
 
| Powerful
 
| [[File:Iridium Axe.png|24px|center|link=]]
 
| [[File:Iridium Axe.png|24px|center|link=]]
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|
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+
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| [[File:Iridium Pickaxe.png|24px|center|link=]]
 
| [[File:Iridium Pickaxe.png|24px|center|link=]]
|  
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|
 
| Add 1 extra power level for pickaxe, 2 for axe.
 
| Add 1 extra power level for pickaxe, 2 for axe.
 
|-
 
|-
 
| Preserving
 
| Preserving
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|
 
| [[File:Iridium Rod.png|24px|center|link=]]
 
| [[File:Iridium Rod.png|24px|center|link=]]
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| 50% chance that bait and tackle aren't consumed on use.
 
| 50% chance that bait and tackle aren't consumed on use.
 
|-
 
|-
 
| Reaching
 
| Reaching
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| [[File:Iridium Hoe.png|24px|center|link=]]
 
| [[File:Iridium Hoe.png|24px|center|link=]]
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+
|
 
| [[File:Iridium Watering Can.png|center|24px|link=]]
 
| [[File:Iridium Watering Can.png|center|24px|link=]]
 
| Increased charge-up capacity for greater area of effect.<br />Increases the maximum area of effect to 5x5 tiles.
 
| Increased charge-up capacity for greater area of effect.<br />Increases the maximum area of effect to 5x5 tiles.
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| Shaving
 
| Shaving
 
| [[File:Iridium Axe.png|24px|center|link=]]
 
| [[File:Iridium Axe.png|24px|center|link=]]
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| Extra 3 regular wood from Oak, Maple, Pine, Palm, and Mahogany trees.<br />3 wood from Mushroom trees. <br />Chance of extra hardwood from stumps.<br />Chance of extra produce from giant crops.
 
| Extra 3 regular wood from Oak, Maple, Pine, Palm, and Mahogany trees.<br />3 wood from Mushroom trees. <br />Chance of extra hardwood from stumps.<br />Chance of extra produce from giant crops.
 
|-
 
|-
 
| Swift
 
| Swift
 
| [[File:Iridium Axe.png|24px|center|link=]]
 
| [[File:Iridium Axe.png|24px|center|link=]]
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+
|
 
| [[File:Iridium Hoe.png|24px|center|link=]]
 
| [[File:Iridium Hoe.png|24px|center|link=]]
 
| [[File:Iridium Pickaxe.png|24px|center|link=]]
 
| [[File:Iridium Pickaxe.png|24px|center|link=]]
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| Tool use is 33% faster.
 
| Tool use is 33% faster.
 
|}
 
|}
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==Infinity Weapons==
 
==Infinity Weapons==
A [[Galaxy Soul]] can be forged into a galaxy weapon at the cost of 20 [[Cinder Shard]]s. Doing this 3 times (at a total cost of 3 Galaxy Souls and 60 cinder shards) will turn the weapon into a more powerful "Infinity" weapon. Less or more Galaxy Souls do nothing. The weapons keep their enchantments and forgings when they are made into Infinity weapons.
+
A [[Galaxy Soul]] can be forged into a galaxy weapon at the cost of 20 [[File:Cinder_Shard.png|22px|link=Cinder Shard]] [[Cinder Shard]]s. Doing this 3 times (at a total cost of 3 Galaxy Souls and 60 cinder shards) will turn the weapon into a more powerful "Infinity" weapon. Less or more Galaxy Souls do nothing. The weapons keep their enchantments and forgings when they are made into Infinity weapons.
 
<section begin="infinityweapons" />
 
<section begin="infinityweapons" />
 
{|class="wikitable"
 
{|class="wikitable"
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Two weapons can be merged through the forge. The resulting weapon will have all the stats and info of the first weapon, but the appearance of the second weapon. Only weapons of the same type can be merged. Slingshots cannot be merged. The second weapon will be consumed.
 
Two weapons can be merged through the forge. The resulting weapon will have all the stats and info of the first weapon, but the appearance of the second weapon. Only weapons of the same type can be merged. Slingshots cannot be merged. The second weapon will be consumed.
   −
This costs 10 [[Cinder Shard]]s.
+
This costs 10 [[File:Cinder_Shard.png|22px|link=Cinder Shard]] [[Cinder Shard]]s.
    
==Combined Rings==
 
==Combined Rings==
Two different rings can be combined into one with stacked effects. This costs 20 [[Cinder Shard]]s.
+
Two different rings can be combined into one with stacked effects. This costs 20 [[File:Cinder_Shard.png|22px|link=Cinder Shard]] [[Cinder Shard]]s.
    
This has two restrictions:
 
This has two restrictions:
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==Unforge==
 
==Unforge==
For a weapon, unforging removes all forge upgrades (but not enchantments) and resets its appearance. This is free, but only recovers some of the [[Cinder Shard]]s used to forge it.
+
For a weapon, unforging removes all forge upgrades (but not enchantments) and resets its appearance. This is free, but only recovers some of the [[File:Cinder_Shard.png|22px|link=Cinder Shard]] [[Cinder Shard]]s used to forge it.
    
For a combined ring, unforge splits it back into the original rings.
 
For a combined ring, unforge splits it back into the original rings.
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