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The player becomes exhausted upon reaching 0 energy, indicated by an X dialog bubble above the player's head and the notice "You feel sluggish from over-exertion." The player's movement speed is significantly reduced, and [[Fishing Poles]] can no longer be cast. Other energy-consuming tools can be used, but the player's energy level becomes negative. At -15 energy, the player passes out, ending the day. If the player passes out anywhere outside the house, the player will lose 10% of their money, up to {{price|1000}}.
 
The player becomes exhausted upon reaching 0 energy, indicated by an X dialog bubble above the player's head and the notice "You feel sluggish from over-exertion." The player's movement speed is significantly reduced, and [[Fishing Poles]] can no longer be cast. Other energy-consuming tools can be used, but the player's energy level becomes negative. At -15 energy, the player passes out, ending the day. If the player passes out anywhere outside the house, the player will lose 10% of their money, up to {{price|1000}}.
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Increasing energy back above zero (''e.g.'', by eating food) will restore player movement and allow Fishing Poles to be cast again, but the player remains exhausted for the remainder of the day. There is no in-game indicator of this lingering exhaustion, but it results in a 50% reduction in that night's energy restoration.  This after-effect can be avoided by curing exhaustion, either by consuming [[Muscle Remedy]], or (if [[Marriage|married]]) kissing the player's spouse for the first time in the day.
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Increasing energy back above zero (''e.g.,'' by eating food) will restore player movement and allow Fishing Poles to be cast again, but the player remains exhausted for the remainder of the day. There is no in-game indicator of this lingering exhaustion, but it results in a 50% reduction in that night's energy restoration.  This after-effect can be avoided by curing exhaustion, either by consuming [[Muscle Remedy]], or (if [[Marriage|married]]) kissing the player's spouse for the first time in the day.
    
A few warning signs exist to notify the player before imminent exhaustion.  If energy is less than 20, any energy-consuming activity makes the energy bar shake and emit beads of sweat.  When energy first falls below 15, a notice appears stating "You're starting to feel exhausted."  These are warnings, not indicators of true exhaustion, and have no effect on player activities or overnight energy restoration.
 
A few warning signs exist to notify the player before imminent exhaustion.  If energy is less than 20, any energy-consuming activity makes the energy bar shake and emit beads of sweat.  When energy first falls below 15, a notice appears stating "You're starting to feel exhausted."  These are warnings, not indicators of true exhaustion, and have no effect on player activities or overnight energy restoration.
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