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New forageable items can potentially spawn (appear) overnight in any exterior map.<ref name="spawning" /> This section describes the rules used to spawn all typical forageable items.  However, specialized items are handled differently and are described on their individual pages, namely [[Spring Onion]]s in [[Cindersap Forest]]; [[Coral]], [[Sea Urchin]]s and [[Seaweed]] at [[the Beach]]; fruit in [[the Farm Cave]]; all forageables on the [[Forest Farm Map]].  Also, [[Salmonberry]] bushes, [[Blackberry]] bushes, [[Winter Root]]s, and [[Snow Yam]]s don't spawn individual items.
 
New forageable items can potentially spawn (appear) overnight in any exterior map.<ref name="spawning" /> This section describes the rules used to spawn all typical forageable items.  However, specialized items are handled differently and are described on their individual pages, namely [[Spring Onion]]s in [[Cindersap Forest]]; [[Coral]], [[Sea Urchin]]s and [[Seaweed]] at [[the Beach]]; fruit in [[the Farm Cave]]; all forageables on the [[Forest Farm Map]].  Also, [[Salmonberry]] bushes, [[Blackberry]] bushes, [[Winter Root]]s, and [[Snow Yam]]s don't spawn individual items.
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There is a hard limit of six standard forageable items per map (''i.e.'', areas bounded by screen transitions), so leaving uncollected items can reduce how many new items spawn.  As long as there are at most two uncollected items on a map, the game tries to spawn 1-4 new items per night.  The upper limit is reduced by one for each extra uncollected item.  However, each of the attempts may fail to find a valid item and location, so the actual number of new items is generally smaller.
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There is a hard limit of six standard forageable items per map (''i.e.,'' areas bounded by screen transitions), so leaving uncollected items can reduce how many new items spawn.  As long as there are at most two uncollected items on a map, the game tries to spawn 1-4 new items per night.  The upper limit is reduced by one for each extra uncollected item.  However, each of the attempts may fail to find a valid item and location, so the actual number of new items is generally smaller.
    
Only a subset of all the tiles on each map are valid spawning locations.  On most maps, forageable items can only spawn on the green (grassy-type) tiles, and in fact only on certain specific types of green tiles.  [[The Beach]] and [[the Desert]] are exceptions, where spawning is possible on most yellow (sandy-type) tiles.  Items never spawn in occupied locations (trees, chests, weeds, sticks, stones, etc.) They also never spawn in hidden tiles behind buildings, bushes, non-removable trees, or other permanent features.  They can spawn behind removable trees (ones that can be chopped down; they also turn semi-transparent when the player walks behind them), but the spawn rate is 90% smaller in about half of the tiles behind a tree.
 
Only a subset of all the tiles on each map are valid spawning locations.  On most maps, forageable items can only spawn on the green (grassy-type) tiles, and in fact only on certain specific types of green tiles.  [[The Beach]] and [[the Desert]] are exceptions, where spawning is possible on most yellow (sandy-type) tiles.  Items never spawn in occupied locations (trees, chests, weeds, sticks, stones, etc.) They also never spawn in hidden tiles behind buildings, bushes, non-removable trees, or other permanent features.  They can spawn behind removable trees (ones that can be chopped down; they also turn semi-transparent when the player walks behind them), but the spawn rate is 90% smaller in about half of the tiles behind a tree.
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