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125 bytes added ,  14:36, 12 January 2022
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{{Talkheader}}
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==Spawning Mechanics==
 
The discussion about spawning mechanics are either erroneous or (to my mind) misleading.  The problem revolves around the numberOfSpawnedObjectsOnMap variable in the code, and how/when it is *reduced*.
 
The discussion about spawning mechanics are either erroneous or (to my mind) misleading.  The problem revolves around the numberOfSpawnedObjectsOnMap variable in the code, and how/when it is *reduced*.
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Effectively: the cap of "6 forageables" is a *weekly* effect, not a daily one.
 
Effectively: the cap of "6 forageables" is a *weekly* effect, not a daily one.
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As a consequence, there is (nearly; only modulo the extremely unlikely event of collision, meaning a new forageable trying-but-failing to spawn on top of an old one) little value in gathering forageables before Saturday.
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As a consequence, there is (nearly; only modulo the extremely unlikely event of collision, meaning a new forageable trying-but-failing to spawn on top of an old one) little value in gathering forageables before Saturday. --Unsigned comment by [[User:Mon|Mon]] ([[User talk:Mon|talk]]) 16:55, 11 January 2022
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