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390 bytes added ,  15:12, 2 February 2022
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==Table==
 
==Table==
 
I've noticed that the table for fish qualities might have an error, from what I can tell, the random.Next function is exclusive when it comes to the upper bound, however the table does not reflect this, the game should create a random number between (1+Fishing Level/2) and MAX(6;1+Fishing Level/2), this would mean that for fishing levels lower than 10 it should generate a random number up to 6, but not including 6, however the table seems to include 6 in the calculation resulting in a higher maximum fFishSize and a higher chance of higher quality fish. [[User:Magikarp 129|Magikarp 129]] ([[User talk:Magikarp129|talk]]) 10:04, 2 February 2022 (UTC)
 
I've noticed that the table for fish qualities might have an error, from what I can tell, the random.Next function is exclusive when it comes to the upper bound, however the table does not reflect this, the game should create a random number between (1+Fishing Level/2) and MAX(6;1+Fishing Level/2), this would mean that for fishing levels lower than 10 it should generate a random number up to 6, but not including 6, however the table seems to include 6 in the calculation resulting in a higher maximum fFishSize and a higher chance of higher quality fish. [[User:Magikarp 129|Magikarp 129]] ([[User talk:Magikarp129|talk]]) 10:04, 2 February 2022 (UTC)
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:You are correct that 6 cannot be a random number generated. However, since the resulting number is a float, I'm pretty sure it can be a decimal just under 6, like 5.99, which would result in a negligible difference compared to 6. This would barely change the calculations currently in the table. [[User:User314159|User314159]] ([[User talk:User314159|talk]]) 15:12, 2 February 2022 (UTC)
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