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→‎Fishing: + examples
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You can add any number of areas by appending them (with a space) at the end of the field. The area list in the last field will end when it encounters a number.
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You can add any number of areas by appending them (with a space) at the end of the field. The area list in the last field will end when it encounters a number. For example:
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<pre>CrabPotAreaCorners 0 0 10 10 freshwater ocean 15 15 30 30 Example.ModId_CustomWater</pre>
 
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| <samp>DefaultCrabPotArea {{t|area IDs}}</samp>
 
| <samp>DefaultCrabPotArea {{t|area IDs}}</samp>
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You can add any number of areas by appending them (with a space) at the end of the field.
+
You can add any number of areas by appending them (with a space) at the end of the field. For example (note that vanilla area IDs are numbers like <samp>1</samp> for legacy reasons):
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<pre>FishingAreaCorners 0 0 10 10 Forest 1 15 15 30 30 Forest Example.ModId_Lake</pre>
 
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|style="max-width:30vw;"| <samp>LegendaryFishAreaCorners [{{t|corners}} {{t|anchor}} {{t|fish ID}} {{t|family ID}} {{t|min level}} {{t|min depth}} {{t|chance}} {{t|curiosity buff}} {{t|weather}} {{t|seasons}}]+
 
|style="max-width:30vw;"| <samp>LegendaryFishAreaCorners [{{t|corners}} {{t|anchor}} {{t|fish ID}} {{t|family ID}} {{t|min level}} {{t|min depth}} {{t|chance}} {{t|curiosity buff}} {{t|weather}} {{t|seasons}}]+
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You can add any number of areas by appending them (with a space) at the end of the field. The season list in the last field will end when it encounters a number.
+
You can add any number of areas by appending them (with a space) at the end of the field. The season list in the last field will end when it encounters a number. For example:
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<pre>LegendaryFishAreaCorners 0 0 15 15 player 160 899 3 0 0.2 0.05 both fall 30 30 -1 -1 bobber 682 901 0 0 0.1 0.1 both spring summer fall winter</pre>
 
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