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<dt>Aquarium fish</dt>
 
<dt>Aquarium fish</dt>
 
<dd>
 
<dd>
Fish in the aquarium are already editable via <samp>Data/AquariumFish</samp>, but Stardew Valley 1.6 adds two new fields:
+
Fish in the aquarium are already editable via <samp>Data/AquariumFish</samp>, but Stardew Valley 1.6 adds one new field:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
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! field
 
! field
 
! purpose
 
! purpose
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|-
 +
| 0
 +
| sprite index
 +
| The index of the sprite within the above texture, starting at 0 for the top-left sprite.
 +
|-
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| 1
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| Type
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| eel/cephalopod/crawl/ground/fish/front_crawl front crawl is used for crawling fish whose sprites extend past the floor. They are always closest to the glass and sort above other fish to avoid sorting issues.
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|-
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| 2
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| Idle animations
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|
 +
|-
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| 3
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| Dart start animation frames.
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| The index of the start of the dart animation
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|-
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| 4
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| Dart hold animation frames.
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| The index of the hold of the dart animation
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|-
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| 5
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| Dart end animation frames.
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| The index of the end of the dart animation
 
|-
 
|-
 
| 6
 
| 6
 
| texture name
 
| texture name
 
| The asset name for the texture under the game's <samp>Content</samp> folder. Use <samp>\</samp> (or <samp>\\</samp> in JSON) to separate name segments if needed. For example, fish use <samp>LooseSprites\AquariumFish</samp> by default.
 
| The asset name for the texture under the game's <samp>Content</samp> folder. Use <samp>\</samp> (or <samp>\\</samp> in JSON) to separate name segments if needed. For example, fish use <samp>LooseSprites\AquariumFish</samp> by default.
|-
  −
| 7
  −
| sprite index
  −
| The index of the sprite within the above texture, starting at 0 for the top-left sprite.
   
|}
 
|}
 
</dd>
 
</dd>
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