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632 bytes added ,  08:32, 27 May 2022
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Hello :) I'm trying to understand your message in the recent reversion to my edit - '36_26 has hint "NutHint_SouthEastBuried", see line 198 in IslandHut.cs::ShowNutHint' I'm not sure where IslandHut.cs is and I"d like to know more.
 
Hello :) I'm trying to understand your message in the recent reversion to my edit - '36_26 has hint "NutHint_SouthEastBuried", see line 198 in IslandHut.cs::ShowNutHint' I'm not sure where IslandHut.cs is and I"d like to know more.
 
[[User:Lildoggo|Lildoggo]] ([[User talk:Lildoggo|talk]]) 08:07, 27 May 2022 (UTC)
 
[[User:Lildoggo|Lildoggo]] ([[User talk:Lildoggo|talk]]) 08:07, 27 May 2022 (UTC)
 +
:Hi. If the nut didn't already have a hint, your revision would have been correct, but the nut you added (buried in pirate cove (36_26)) already has a hint "[Quantity] buried... Pirate's cove..." and thus didn't belong on the exception note. I just referenced the code in case someone wanted to check. The modding section has additional infos on working with game files, e.g. [[Modding:Editing_XNB_files#Unpack_game_files|Unpack game files]] and [[Modding:Modder_Guide/Get_Started#How_do_I_decompile_the_game_code.3F|How do I decompile the game code?]] [[User:Dubesor|Dubesor]] ([[User talk:Dubesor|talk]]) 08:31, 27 May 2022 (UTC)
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