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481 bytes added ,  07:08, 3 September 2022
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:In the game code <samp>Objects.Clothing::Dye</samp>, the default strength for items that don't have a strength listed in <samp>ObjectContextTags.xnb</samp> is "0.5", or medium. I'll add that to the wine entry. Now I wonder how many other similar items there are. :/  
 
:In the game code <samp>Objects.Clothing::Dye</samp>, the default strength for items that don't have a strength listed in <samp>ObjectContextTags.xnb</samp> is "0.5", or medium. I'll add that to the wine entry. Now I wonder how many other similar items there are. :/  
 
:Thank you for pointing this out!! More research is indeed needed. [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 20:03, 2 September 2022 (UTC)
 
:Thank you for pointing this out!! More research is indeed needed. [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 20:03, 2 September 2022 (UTC)
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::After in-game testing, I found that wine of any type and quality is normal quality dye, and it takes 4 bottles to dye a pure white shirt from white to purple. Not sure what shirt you started with, or what the circumstances, but I also found the entry for wine in the data file <samp>ObjectContextTags.xnb</samp>; it's listed under its object ID (348), and the strength there is normal. [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 07:08, 3 September 2022 (UTC)
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