Changes

704 bytes added ,  10:19, 4 October 2022
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More research is needed into what the game is checking, but it's not whether or not the player already has a Broken Trident or Neptune's Glaive (in inventory or otherwise obtained). So, I'm going to remove the restriction listed on the page, and welcome further research into what the game code is doing! Thank you! [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 20:40, 3 October 2022 (UTC)
 
More research is needed into what the game is checking, but it's not whether or not the player already has a Broken Trident or Neptune's Glaive (in inventory or otherwise obtained). So, I'm going to remove the restriction listed on the page, and welcome further research into what the game code is doing! Thank you! [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 20:40, 3 October 2022 (UTC)
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:My best random guess (without looking at the code) would be that it's merely checking the current haul of treasure to make sure you aren't catching multiple tridents/glaives/etc in the same cast, as that would look a bit weird for those and some other items. But I've caught 3 Neptune's Glaives in my current save file (with no relevant mods) while already having one in my inventory constantly as my default weapon/grass cutter. So I have to agree that it's definitely not preventing people from repeatedly catching the same weapon during different casts, and/or while one is already in inventory. [[User:FreeTheJunimos|FreeTheJunimos]] ([[User talk:FreeTheJunimos|talk]]) 10:18, 4 October 2022 (UTC)