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629 bytes added ,  16:51, 4 October 2022
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:: Farmer.specialItems are weird - I know it has something to do with museum rewards, but it consolidates all the IDs together in a single list, and it's a little hard to trace exactly what gets added to it and what doesn't. Honestly I mostly consider it early development jank, it's hard to follow and often goes nowhere. [[User:Atravita|Atravita]] ([[User talk:Atravita|talk]]) 11:34, 4 October 2022 (UTC)
 
:: Farmer.specialItems are weird - I know it has something to do with museum rewards, but it consolidates all the IDs together in a single list, and it's a little hard to trace exactly what gets added to it and what doesn't. Honestly I mostly consider it early development jank, it's hard to follow and often goes nowhere. [[User:Atravita|Atravita]] ([[User talk:Atravita|talk]]) 11:34, 4 October 2022 (UTC)
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:::That's consistent with what I found. The game sets <samp>specialItem</samp> to true after catching one of these weapons, but no IDs get added to the list of specialItems. I didn't go down that rabbit hole any further; I'd already spent a couple of hours on it. Museum rewards make sense, but why they get checked when fishing... I'm not even going there. 😁
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:::Thanks to all for their input and for making the wiki better! And everyone please remember to add code references and use talk pages when making changes! Thank you again, [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 16:50, 4 October 2022 (UTC)
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