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5 bytes added ,  23:55, 4 November 2022
→‎Map Types: Several grammatical and clarity improvements.
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The interior of the [[farmhouse]] is decorated to match the theme of the chosen map. This includes [[furniture]], [[wallpaper]] and [[flooring]]. The exterior of the house is the same regardless of map choice.
 
The interior of the [[farmhouse]] is decorated to match the theme of the chosen map. This includes [[furniture]], [[wallpaper]] and [[flooring]]. The exterior of the house is the same regardless of map choice.
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There is an abandoned building which can later be turned into the [[Greenhouse]] on all maps. Once repaired, it can be moved by visiting the [[Carpenter's Shop]] or [[Wizard's Tower]].
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There is an abandoned building on all maps which can later be turned into the [[Greenhouse]]. Once repaired, it can be moved by visiting the [[Carpenter's Shop]] or [[Wizard's Tower]].
 
{{clear}}
 
{{clear}}
 
==Map Types==
 
==Map Types==
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* The farm border is made of trees and foliage, just like in the [[Secret Woods]].
 
* The farm border is made of trees and foliage, just like in the [[Secret Woods]].
 
* Many bushes can be found on this map, including berry bushes.
 
* Many bushes can be found on this map, including berry bushes.
* The western clearings spawn 8 renewable [[Large Stump]]s ([[Hardwood]]), seasonal [[Foraging|forage]] items, and unique [[Weeds#Special Weeds|Weeds]] that always drops [[Mixed Seeds]]. The possible forage items are:<ref name="forage" />
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* The western clearings spawn 8 renewable [[Large Stump]]s ([[Hardwood]]), seasonal [[Foraging|forage]] items, and unique [[Weeds#Special Weeds|Weeds]] that always drop [[Mixed Seeds]]. The possible forage items are:<ref name="forage" />
 
** [[Spring]]: [[Dandelion]], [[Leek]], [[Morel]], and [[Wild Horseradish]] (25% chance each)
 
** [[Spring]]: [[Dandelion]], [[Leek]], [[Morel]], and [[Wild Horseradish]] (25% chance each)
 
** [[Summer]]: [[Common Mushroom]], [[Grape]], [[Spice Berry]], and [[Sweet Pea]] (25% chance each)
 
** [[Summer]]: [[Common Mushroom]], [[Grape]], [[Spice Berry]], and [[Sweet Pea]] (25% chance each)
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** 5% of the time (modified by daily [[Luck]]), players will catch [[Woodskip]]. The exact formula is <samp>0.05 + Daily [[Luck]]</samp>. This means that if the daily luck is at or below -0.05, there is no chance of catching a Woodskip. With maximum luck (0.125, only possible with the [[Special Charm]]), each cast has a 17.5% chance to hook a Woodskip.
 
** 5% of the time (modified by daily [[Luck]]), players will catch [[Woodskip]]. The exact formula is <samp>0.05 + Daily [[Luck]]</samp>. This means that if the daily luck is at or below -0.05, there is no chance of catching a Woodskip. With maximum luck (0.125, only possible with the [[Special Charm]]), each cast has a 17.5% chance to hook a Woodskip.
 
** 45% of the rest of the time, players will catch pond and river [[fish]], ''i.e.,'' [[fish]] that are found in [[Cindersap Forest]].
 
** 45% of the rest of the time, players will catch pond and river [[fish]], ''i.e.,'' [[fish]] that are found in [[Cindersap Forest]].
** Otherwise, players will only catch [[trash]].
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** Otherwise, players will catch only [[trash]].
 
* Additional ponds and grass areas decrease the overall farming area.
 
* Additional ponds and grass areas decrease the overall farming area.
 
* The number of tillable tiles on this map is 1413, with 1490 non-tillable but build-able tiles.
 
* The number of tillable tiles on this map is 1413, with 1490 non-tillable but build-able tiles.
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| style="text-align:center;" | [[File:Hilltop Farm thumb.png|200px|link=File:Hilltop Farm.png]]
 
| style="text-align:center;" | [[File:Hilltop Farm thumb.png|200px|link=File:Hilltop Farm.png]]
 
|
 
|
* The southwest hilltop spawns [[Stone]]s, [[Blacksmith|Ore]] nodes, and [[Minerals#Geodes|Geode]] nodes depending on the player's Mining level. If farm quarry is cleared, it will usually regenerate 7-13 items every 4th day which appears to be the optimal day to clear the farm quarry.  The mining area may sometimes be blocked by a [[Large Stump]], [[Large Log]], or a [[Boulder]], making it impossible to enter until the player has the correct tool.
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* The southwest hilltop spawns [[Stone]]s, [[Blacksmith|Ore]] nodes, and [[Minerals#Geodes|Geode]] nodes depending on the player's Mining level. If farm quarry is cleared, it will usually regenerate 7-13 items every 4th day, which appears to be the optimal day to clear the farm quarry.  The mining area may sometimes be blocked by a [[Large Stump]], [[Large Log]], or a [[Boulder]], making it impossible to enter until the player has the correct tool.
 
* Additional cliffs and a stream decrease the overall farming area.
 
* Additional cliffs and a stream decrease the overall farming area.
 
* When fishing:<ref name="fish" />
 
* When fishing:<ref name="fish" />
 
** 50% of the time, players will catch forest river [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] river.
 
** 50% of the time, players will catch forest river [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] river.
** 50% of the time, players will only catch [[trash]].
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** 50% of the time, players will catch only [[trash]].
 
* The number of tillable tiles on this map is 1648, with 930 non-tillable but build-able tiles.  
 
* The number of tillable tiles on this map is 1648, with 930 non-tillable but build-able tiles.  
 
| [[File:Mining Skill Icon.png|24px|link=]] [[Skills#Mining|Mining]]
 
| [[File:Mining Skill Icon.png|24px|link=]] [[Skills#Mining|Mining]]
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* When fishing:<ref name="fish" />
 
* When fishing:<ref name="fish" />
 
** 35% of the time, players will catch lake [[fish]], ''i.e.,'' [[fish]] that are found in [[The Mountain]] lake.
 
** 35% of the time, players will catch lake [[fish]], ''i.e.,'' [[fish]] that are found in [[The Mountain]] lake.
** 65% of the time, players will only catch [[trash]].
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** 65% of the time, players will catch only [[trash]].
 
* Additional cliffs and ponds decrease the overall farming area.
 
* Additional cliffs and ponds decrease the overall farming area.
 
* The number of tillable tiles on this map is 2131, with 444 non-tillable but build-able tiles.
 
* The number of tillable tiles on this map is 2131, with 444 non-tillable but build-able tiles.
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|  
 
* The farming area is split by cliffs into four distinct areas, each reminiscent of some of the other Farm Maps.
 
* The farming area is split by cliffs into four distinct areas, each reminiscent of some of the other Farm Maps.
* Top left: Forest Farm. This quadrant has a small grassy area containing a [[Large Stump]], and weeds here can transform into the same unique ones that always drop mixed seeds as on the Forest Farm.
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* Top left: Forest Farm. This quadrant has a small grassy area containing a [[Large Stump]], and weeds here can transform into the unique ones that always drop mixed seeds, the same as on the Forest Farm.
 
* Top right: Standard Farm. This quadrant has the most farming space.  
 
* Top right: Standard Farm. This quadrant has the most farming space.  
 
* Bottom left: This quadrant has a pond. Players have a 50% chance of catching forest pond [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] pond.<ref name="fish" />
 
* Bottom left: This quadrant has a pond. Players have a 50% chance of catching forest pond [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] pond.<ref name="fish" />
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