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| The interior of the [[farmhouse]] is decorated to match the theme of the chosen map. This includes [[furniture]], [[wallpaper]] and [[flooring]]. The exterior of the house is the same regardless of map choice. | | The interior of the [[farmhouse]] is decorated to match the theme of the chosen map. This includes [[furniture]], [[wallpaper]] and [[flooring]]. The exterior of the house is the same regardless of map choice. |
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− | There is an abandoned building which can later be turned into the [[Greenhouse]] on all maps. Once repaired, it can be moved by visiting the [[Carpenter's Shop]] or [[Wizard's Tower]]. | + | There is an abandoned building on all maps which can later be turned into the [[Greenhouse]]. Once repaired, it can be moved by visiting the [[Carpenter's Shop]] or [[Wizard's Tower]]. |
| {{clear}} | | {{clear}} |
| ==Map Types== | | ==Map Types== |
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| * The farm border is made of trees and foliage, just like in the [[Secret Woods]]. | | * The farm border is made of trees and foliage, just like in the [[Secret Woods]]. |
| * Many bushes can be found on this map, including berry bushes. | | * Many bushes can be found on this map, including berry bushes. |
− | * The western clearings spawn 8 renewable [[Large Stump]]s ([[Hardwood]]), seasonal [[Foraging|forage]] items, and unique [[Weeds#Special Weeds|Weeds]] that always drops [[Mixed Seeds]]. The possible forage items are:<ref name="forage" /> | + | * The western clearings spawn 8 renewable [[Large Stump]]s ([[Hardwood]]), seasonal [[Foraging|forage]] items, and unique [[Weeds#Special Weeds|Weeds]] that always drop [[Mixed Seeds]]. The possible forage items are:<ref name="forage" /> |
| ** [[Spring]]: [[Dandelion]], [[Leek]], [[Morel]], and [[Wild Horseradish]] (25% chance each) | | ** [[Spring]]: [[Dandelion]], [[Leek]], [[Morel]], and [[Wild Horseradish]] (25% chance each) |
| ** [[Summer]]: [[Common Mushroom]], [[Grape]], [[Spice Berry]], and [[Sweet Pea]] (25% chance each) | | ** [[Summer]]: [[Common Mushroom]], [[Grape]], [[Spice Berry]], and [[Sweet Pea]] (25% chance each) |
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| ** 5% of the time (modified by daily [[Luck]]), players will catch [[Woodskip]]. The exact formula is <samp>0.05 + Daily [[Luck]]</samp>. This means that if the daily luck is at or below -0.05, there is no chance of catching a Woodskip. With maximum luck (0.125, only possible with the [[Special Charm]]), each cast has a 17.5% chance to hook a Woodskip. | | ** 5% of the time (modified by daily [[Luck]]), players will catch [[Woodskip]]. The exact formula is <samp>0.05 + Daily [[Luck]]</samp>. This means that if the daily luck is at or below -0.05, there is no chance of catching a Woodskip. With maximum luck (0.125, only possible with the [[Special Charm]]), each cast has a 17.5% chance to hook a Woodskip. |
| ** 45% of the rest of the time, players will catch pond and river [[fish]], ''i.e.,'' [[fish]] that are found in [[Cindersap Forest]]. | | ** 45% of the rest of the time, players will catch pond and river [[fish]], ''i.e.,'' [[fish]] that are found in [[Cindersap Forest]]. |
− | ** Otherwise, players will only catch [[trash]]. | + | ** Otherwise, players will catch only [[trash]]. |
| * Additional ponds and grass areas decrease the overall farming area. | | * Additional ponds and grass areas decrease the overall farming area. |
| * The number of tillable tiles on this map is 1413, with 1490 non-tillable but build-able tiles. | | * The number of tillable tiles on this map is 1413, with 1490 non-tillable but build-able tiles. |
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| | style="text-align:center;" | [[File:Hilltop Farm thumb.png|200px|link=File:Hilltop Farm.png]] | | | style="text-align:center;" | [[File:Hilltop Farm thumb.png|200px|link=File:Hilltop Farm.png]] |
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− | * The southwest hilltop spawns [[Stone]]s, [[Blacksmith|Ore]] nodes, and [[Minerals#Geodes|Geode]] nodes depending on the player's Mining level. If farm quarry is cleared, it will usually regenerate 7-13 items every 4th day which appears to be the optimal day to clear the farm quarry. The mining area may sometimes be blocked by a [[Large Stump]], [[Large Log]], or a [[Boulder]], making it impossible to enter until the player has the correct tool. | + | * The southwest hilltop spawns [[Stone]]s, [[Blacksmith|Ore]] nodes, and [[Minerals#Geodes|Geode]] nodes depending on the player's Mining level. If farm quarry is cleared, it will usually regenerate 7-13 items every 4th day, which appears to be the optimal day to clear the farm quarry. The mining area may sometimes be blocked by a [[Large Stump]], [[Large Log]], or a [[Boulder]], making it impossible to enter until the player has the correct tool. |
| * Additional cliffs and a stream decrease the overall farming area. | | * Additional cliffs and a stream decrease the overall farming area. |
| * When fishing:<ref name="fish" /> | | * When fishing:<ref name="fish" /> |
| ** 50% of the time, players will catch forest river [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] river. | | ** 50% of the time, players will catch forest river [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] river. |
− | ** 50% of the time, players will only catch [[trash]]. | + | ** 50% of the time, players will catch only [[trash]]. |
| * The number of tillable tiles on this map is 1648, with 930 non-tillable but build-able tiles. | | * The number of tillable tiles on this map is 1648, with 930 non-tillable but build-able tiles. |
| | [[File:Mining Skill Icon.png|24px|link=]] [[Skills#Mining|Mining]] | | | [[File:Mining Skill Icon.png|24px|link=]] [[Skills#Mining|Mining]] |
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| * When fishing:<ref name="fish" /> | | * When fishing:<ref name="fish" /> |
| ** 35% of the time, players will catch lake [[fish]], ''i.e.,'' [[fish]] that are found in [[The Mountain]] lake. | | ** 35% of the time, players will catch lake [[fish]], ''i.e.,'' [[fish]] that are found in [[The Mountain]] lake. |
− | ** 65% of the time, players will only catch [[trash]]. | + | ** 65% of the time, players will catch only [[trash]]. |
| * Additional cliffs and ponds decrease the overall farming area. | | * Additional cliffs and ponds decrease the overall farming area. |
| * The number of tillable tiles on this map is 2131, with 444 non-tillable but build-able tiles. | | * The number of tillable tiles on this map is 2131, with 444 non-tillable but build-able tiles. |
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| * The farming area is split by cliffs into four distinct areas, each reminiscent of some of the other Farm Maps. | | * The farming area is split by cliffs into four distinct areas, each reminiscent of some of the other Farm Maps. |
− | * Top left: Forest Farm. This quadrant has a small grassy area containing a [[Large Stump]], and weeds here can transform into the same unique ones that always drop mixed seeds as on the Forest Farm. | + | * Top left: Forest Farm. This quadrant has a small grassy area containing a [[Large Stump]], and weeds here can transform into the unique ones that always drop mixed seeds, the same as on the Forest Farm. |
| * Top right: Standard Farm. This quadrant has the most farming space. | | * Top right: Standard Farm. This quadrant has the most farming space. |
| * Bottom left: This quadrant has a pond. Players have a 50% chance of catching forest pond [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] pond.<ref name="fish" /> | | * Bottom left: This quadrant has a pond. Players have a 50% chance of catching forest pond [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] pond.<ref name="fish" /> |