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57 bytes added ,  10:09, 15 March 2023
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Existing artifact spots left in an area overnight block new artifact spots from spawning, according to the following rules:
 
Existing artifact spots left in an area overnight block new artifact spots from spawning, according to the following rules:
* Each area is processed independently; for example, an existing artifact spot on the beach has no effect on spawning of other areas (e.g. the bus stop, or forest).
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* Each area is processed independently; for example, an existing artifact spot on the beach has no effect on spawning of other areas (e.g. the [[Bus Stop]], or [[Forest]]).
* Spawning is blocked if there are two or more already<ref name="spawnobjects" /> (for the [[Farm]], spawning is blocked if even one exists already).
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* Spawning is blocked if there are two or more artifact spots already existing in the same area<ref name="spawnobjects" /> (for the [[Farm]], spawning is blocked if even one exists already).
 
** In [[Winter]], for all locations, the limit is relaxed. Spawning is no longer blocked unless there are five or more already.
 
** In [[Winter]], for all locations, the limit is relaxed. Spawning is no longer blocked unless there are five or more already.
 
* Spawning is calculated after possible [[#Removal|removal]] of any existing spots, so even when there is an artifact spot left overnight, there is some chance it may be removed and replaced with new spawns.
 
* Spawning is calculated after possible [[#Removal|removal]] of any existing spots, so even when there is an artifact spot left overnight, there is some chance it may be removed and replaced with new spawns.
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==Removal==
 
==Removal==
If the player does not dig up an artifact spot, it is likely to remain in place for multiple days.  Normally, there is a 15% chance <ref name="spawnobjects" /> of any artifact spot disappearing overnight. Unlike most of the artifact spot processing, removal is "nondeterministic" with regard to the save file's Random Seed.<ref name="removal" />
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If the player does not dig up an artifact spot, it is likely to remain in place for multiple days.  Normally, there is a 15% chance <ref name="spawnobjects" /> of any artifact spot disappearing overnight. Unlike most of the artifact spot processing, removal is "nondeterministic" with regard to the save file's [[Random Seed]].<ref name="removal" />
    
Artifact spots do not get destroyed for reasons other than the player or random removal.  For example, [[villagers]] and farm [[animals]] can walk through tiles containing artifact spots without damaging them or otherwise altering them.
 
Artifact spots do not get destroyed for reasons other than the player or random removal.  For example, [[villagers]] and farm [[animals]] can walk through tiles containing artifact spots without damaging them or otherwise altering them.
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* All winter-time artifact spots that spawned on grass-type tiles are always removed at the end of the winter.
 
* All winter-time artifact spots that spawned on grass-type tiles are always removed at the end of the winter.
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On days with repeated processing, because removal does not follow the save file's Random Seed, the odds of observing an artifact spot appear on these days is also nondeterministic.
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On days with repeated processing, because removal does not follow the save file's [[Random Seed]], the odds of observing an artifact spot appear on these days is also nondeterministic.
    
==Notes==
 
==Notes==
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