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| Existing artifact spots left in an area overnight block new artifact spots from spawning, according to the following rules: | | Existing artifact spots left in an area overnight block new artifact spots from spawning, according to the following rules: |
− | * Each area is processed independently; for example, an existing artifact spot on the beach has no effect on spawning of other areas (e.g. the bus stop, or forest). | + | * Each area is processed independently; for example, an existing artifact spot on the beach has no effect on spawning of other areas (e.g. the [[Bus Stop]], or [[Forest]]). |
− | * Spawning is blocked if there are two or more already<ref name="spawnobjects" /> (for the [[Farm]], spawning is blocked if even one exists already). | + | * Spawning is blocked if there are two or more artifact spots already existing in the same area<ref name="spawnobjects" /> (for the [[Farm]], spawning is blocked if even one exists already). |
| ** In [[Winter]], for all locations, the limit is relaxed. Spawning is no longer blocked unless there are five or more already. | | ** In [[Winter]], for all locations, the limit is relaxed. Spawning is no longer blocked unless there are five or more already. |
| * Spawning is calculated after possible [[#Removal|removal]] of any existing spots, so even when there is an artifact spot left overnight, there is some chance it may be removed and replaced with new spawns. | | * Spawning is calculated after possible [[#Removal|removal]] of any existing spots, so even when there is an artifact spot left overnight, there is some chance it may be removed and replaced with new spawns. |
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| ==Removal== | | ==Removal== |
− | If the player does not dig up an artifact spot, it is likely to remain in place for multiple days. Normally, there is a 15% chance <ref name="spawnobjects" /> of any artifact spot disappearing overnight. Unlike most of the artifact spot processing, removal is "nondeterministic" with regard to the save file's Random Seed.<ref name="removal" /> | + | If the player does not dig up an artifact spot, it is likely to remain in place for multiple days. Normally, there is a 15% chance <ref name="spawnobjects" /> of any artifact spot disappearing overnight. Unlike most of the artifact spot processing, removal is "nondeterministic" with regard to the save file's [[Random Seed]].<ref name="removal" /> |
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| Artifact spots do not get destroyed for reasons other than the player or random removal. For example, [[villagers]] and farm [[animals]] can walk through tiles containing artifact spots without damaging them or otherwise altering them. | | Artifact spots do not get destroyed for reasons other than the player or random removal. For example, [[villagers]] and farm [[animals]] can walk through tiles containing artifact spots without damaging them or otherwise altering them. |
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| * All winter-time artifact spots that spawned on grass-type tiles are always removed at the end of the winter. | | * All winter-time artifact spots that spawned on grass-type tiles are always removed at the end of the winter. |
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− | On days with repeated processing, because removal does not follow the save file's Random Seed, the odds of observing an artifact spot appear on these days is also nondeterministic. | + | On days with repeated processing, because removal does not follow the save file's [[Random Seed]], the odds of observing an artifact spot appear on these days is also nondeterministic. |
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| ==Notes== | | ==Notes== |