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24 bytes removed ,  11:35, 24 March 2023
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→‎Quests: simplify
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Fish in a pond reproduce at a fixed rate until they reach the pond's current capacity. Fish quests allow the player to increase the capacity of the pond, up to a maximum capacity of 10 fish.
 
Fish in a pond reproduce at a fixed rate until they reach the pond's current capacity. Fish quests allow the player to increase the capacity of the pond, up to a maximum capacity of 10 fish.
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The fish spawn frequency is species dependent, and ranges from 1 to 5 days for most fish (the one exception is [[Tiger Trout]], which does not reproduce). More expensive fish spawn more slowly. Fish will reproduce even if only one fish is present in the pond. Instead of waiting for fish spawning, more fish can be thrown into the pond up to its current capacity.
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The fish spawn frequency is species dependent, and ranges from 1 to 5 days (except for [[Tiger Trout]], which does not reproduce). More expensive fish spawn more slowly. Fish will reproduce even if only one fish is present in the pond. Instead of waiting for fish spawning, more fish can be thrown into the pond up to its current capacity.
    
A new fish quest is initiated when population growth is prevented by the pond capacity. This is indicated by an exclamation point appearing in the center of the pond. A quest is not triggered if the player throws fish into a pond to reach capacity. Instead, the player must wait 1-5 days for the fish quest to start. (Adding fish to the pond does not reset the fish spawning clock, so the next quest will start <samp>Spawn_Frequency</samp> days after the last spawning event or completed quest). Also, removing fish from a pond with an active quest disables the quest and removes the quest exclamation point, but it does not reset the quest -- as soon as the pond returns to capacity, the quest resumes with the same item requested again.
 
A new fish quest is initiated when population growth is prevented by the pond capacity. This is indicated by an exclamation point appearing in the center of the pond. A quest is not triggered if the player throws fish into a pond to reach capacity. Instead, the player must wait 1-5 days for the fish quest to start. (Adding fish to the pond does not reset the fish spawning clock, so the next quest will start <samp>Spawn_Frequency</samp> days after the last spawning event or completed quest). Also, removing fish from a pond with an active quest disables the quest and removes the quest exclamation point, but it does not reset the quest -- as soon as the pond returns to capacity, the quest resumes with the same item requested again.
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