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| + | {{Spoiler}} |
| :''See also: [[Cabin]], [[Cabin/Cabin Locations|Cabin Locations]]'' | | :''See also: [[Cabin]], [[Cabin/Cabin Locations|Cabin Locations]]'' |
| [[File:Farm Map Selection.png|thumb|right|300px|The selection area for maps at character creation.]] | | [[File:Farm Map Selection.png|thumb|right|300px|The selection area for maps at character creation.]] |
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− | There are seven different '''Farm Maps''' to choose from in ''[[Stardew Valley]]''. Each map features a unique layout of [[the Farm]], offering different benefits and favoring specific [[skills]]. Only one map can be chosen when starting a new game, and cannot be changed once selected. | + | There are eight different '''Farm Maps''' to choose from in ''[[Stardew Valley]]''. Each map features a unique layout of [[the Farm]], offering different benefits and favoring specific [[skills]]. Only one map can be chosen when starting a new game, and cannot be changed once selected. |
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− | The Standard Farm offers the most space to plant [[crops]] and raise [[animals]]. The other six farms lack farming area, but offer special perks in comparison: | + | The Standard Farm offers the most space to plant [[crops]] and raise [[animals]]. The other seven farms lack farming area, but offer special perks in comparison: |
| : The Riverland Farm encourages [[Skills#Fishing|Fishing]]. | | : The Riverland Farm encourages [[Skills#Fishing|Fishing]]. |
| : The Forest Farm encourages [[Skills#Foraging|Foraging]]. | | : The Forest Farm encourages [[Skills#Foraging|Foraging]]. |
| : The Hill-top Farm encourages [[Skills#Mining|Mining]]. | | : The Hill-top Farm encourages [[Skills#Mining|Mining]]. |
− | : The Wilderness Farm encourages [[Skills#Combat|Combat]] (but does not give any Combat experience for it). | + | : The Wilderness Farm encourages [[Skills#Combat|Combat]] (but only gives 1/3 Combat experience for it). |
| : The Four Corners Farm offers perks from other maps and encourages [[Multiplayer]]. | | : The Four Corners Farm offers perks from other maps and encourages [[Multiplayer]]. |
| : The Beach Farm offers extra items and encourages [[Skills#Fishing|Fishing]] and [[Skills#Foraging|Foraging]], but discourages [[Skills#Farming|Farming]] late game. | | : The Beach Farm offers extra items and encourages [[Skills#Fishing|Fishing]] and [[Skills#Foraging|Foraging]], but discourages [[Skills#Farming|Farming]] late game. |
| + | : The Meadowlands Farm encourages [[Skills#Farming|Farming]], specifically raising [[animals]], and comes with two [[Chicken|chickens]] by default. |
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| The interior of the [[farmhouse]] is decorated to match the theme of the chosen map. This includes [[furniture]], [[wallpaper]] and [[flooring]]. The exterior of the house is the same regardless of map choice. | | The interior of the [[farmhouse]] is decorated to match the theme of the chosen map. This includes [[furniture]], [[wallpaper]] and [[flooring]]. The exterior of the house is the same regardless of map choice. |
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| * The majority of this map is [[farming]] land, ideal for [[crops]] and [[animals]]. | | * The majority of this map is [[farming]] land, ideal for [[crops]] and [[animals]]. |
− | * The number of tillable tiles on this map is 3427, with 235 non-tillable but build-able tiles. | + | * The number of tillable tiles on this map is 3427, with 235 non-tillable but buildable tiles. |
| * The biggest contiguous rectangular area is 63 x 31 (1953) tiles. | | * The biggest contiguous rectangular area is 63 x 31 (1953) tiles. |
| | [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]] | | | [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]] |
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| ** 30% of the time, players will catch forest [[fish]], ''i.e.,'' [[fish]] that are found in [[Cindersap Forest]]. | | ** 30% of the time, players will catch forest [[fish]], ''i.e.,'' [[fish]] that are found in [[Cindersap Forest]]. |
| ** Unlike all other Farm Maps, random [[Fishing#Bubbles|Bubble Spots]] are enabled on this map. | | ** Unlike all other Farm Maps, random [[Fishing#Bubbles|Bubble Spots]] are enabled on this map. |
| + | * Players start with a [[Fish Smoker]]. |
| * Water significantly decreases the overall farming area. | | * Water significantly decreases the overall farming area. |
− | * The number of tillable tiles on this map is 1578, with 516 non-tillable but build-able tiles. | + | * The number of tillable tiles on this map is 1578, with 516 non-tillable but buildable tiles. |
| | [[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]] | | | [[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]] |
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| ** Otherwise, players will catch only [[trash]]. | | ** Otherwise, players will catch only [[trash]]. |
| * Additional ponds and grass areas decrease the overall farming area. | | * Additional ponds and grass areas decrease the overall farming area. |
− | * The number of tillable tiles on this map is 1413, with 1490 non-tillable but build-able tiles. | + | * The number of tillable tiles on this map is 1413, with 1490 non-tillable but buildable tiles. |
| | [[File:Foraging Skill Icon.png|24px|link=]] [[Skills#Foraging|Foraging]] | | | [[File:Foraging Skill Icon.png|24px|link=]] [[Skills#Foraging|Foraging]] |
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| | style="text-align:center;" | [[File:Hilltop Farm thumb.png|200px|link=File:Hilltop Farm.png]] | | | style="text-align:center;" | [[File:Hilltop Farm thumb.png|200px|link=File:Hilltop Farm.png]] |
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− | * The southwest hilltop spawns [[Stone]]s, [[Blacksmith|Ore]] nodes, and [[Minerals#Geodes|Geode]] nodes depending on the player's Mining level. If farm quarry is cleared, it will usually regenerate 7-13 items every 4th day, which appears to be the optimal day to clear the farm quarry. The mining area may sometimes be blocked by a [[Large Stump]], [[Large Log]], or a [[Boulder]], making it impossible to enter until the player has the correct tool. | + | * The southwest hill-top spawns [[Stone]]s, [[Blacksmith|Ore]] nodes, and [[Minerals#Geodes|Geode]] nodes depending on the player's Mining level. If the farm quarry is cleared, it will usually regenerate 7-13 items every 4th day, which appears to be the optimal day to clear the farm quarry. The mining area may sometimes be blocked by a [[Large Stump]], [[Large Log]], or a [[Boulder]], making it impossible to enter until the player has the correct tool. |
| * Additional cliffs and a stream decrease the overall farming area. | | * Additional cliffs and a stream decrease the overall farming area. |
| * When fishing:<ref name="fish" /> | | * When fishing:<ref name="fish" /> |
| ** 50% of the time, players will catch forest river [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] river. | | ** 50% of the time, players will catch forest river [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] river. |
| ** 50% of the time, players will catch only [[trash]]. | | ** 50% of the time, players will catch only [[trash]]. |
− | * The number of tillable tiles on this map is 1648, with 930 non-tillable but build-able tiles. | + | * The number of tillable tiles on this map is 1648, with 930 non-tillable but buildable tiles. |
| | [[File:Mining Skill Icon.png|24px|link=]] [[Skills#Mining|Mining]] | | | [[File:Mining Skill Icon.png|24px|link=]] [[Skills#Mining|Mining]] |
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| ** 65% of the time, players will catch only [[trash]]. | | ** 65% of the time, players will catch only [[trash]]. |
| * Additional cliffs and ponds decrease the overall farming area. | | * Additional cliffs and ponds decrease the overall farming area. |
− | * The number of tillable tiles on this map is 2131, with 444 non-tillable but build-able tiles. | + | * The number of tillable tiles on this map is 2131, with 444 non-tillable but buildable tiles. |
| | [[File:Combat Skill Icon.png|24px|link=]] [[Skills#Combat|Combat]] | | | [[File:Combat Skill Icon.png|24px|link=]] [[Skills#Combat|Combat]] |
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| * Sprinklers don't work in the sandy soil. | | * Sprinklers don't work in the sandy soil. |
| * Intended for "seasoned players", not as a first farm. | | * Intended for "seasoned players", not as a first farm. |
− | * The number of tillable tiles on this map is 2700, with 1928 non-tillable but build-able tiles. | + | * The number of tillable tiles on this map is 2700, with 1928 non-tillable but buildable tiles. |
| ** There is a patch of 202 tiles (10x20 plus 2) where sprinklers can be placed. | | ** There is a patch of 202 tiles (10x20 plus 2) where sprinklers can be placed. |
| * When fishing:<ref name="fish" /> | | * When fishing:<ref name="fish" /> |
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| ** 27.17% of the time, players will catch trash. | | ** 27.17% of the time, players will catch trash. |
| | [[File:Foraging Skill Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]<br /> [[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]] | | | [[File:Foraging Skill Icon.png|24px|link=]] [[Skills#Foraging|Foraging]]<br /> [[File:Fishing Skill Icon.png|24px|link=]] [[Skills#Fishing|Fishing]] |
| + | |- |
| + | | style="text-align:center;" id="Meadowlands"|[[File:Meadowlands Farm Map Icon.png|link=]]<br />Meadowlands Farm |
| + | | style="text-align:center;" | [[File:Meadowlands Farm.png|200px|link=File:Meadowlands Farm.png]] |
| + | | |
| + | * Has a [[Grass#Blue Grass|chewy blue grass]] that [[animals]] love. |
| + | * Players start with a [[Coop]] and two [[chicken]]s, randomly named. |
| + | * Instead of receiving 15 [[Parsnip Seeds]] from [[Lewis|Mayor Lewis]], the player instead receives 15 pieces of [[Hay]] from an unknown source. |
| + | * When fishing from the river, Players have a 40% chance of catching forest pond [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] pond.<ref name="fish" /> |
| + | * The number of tillable tiles on this map is 2066 with Q2 non-tillable but buildable tiles |
| + | | [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]] |
| |} | | |} |
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| Four Corners Farm World Map.png|Four Corners | | Four Corners Farm World Map.png|Four Corners |
| Beach Farm World Map.png|Beach | | Beach Farm World Map.png|Beach |
| + | Meadowlands Farm World Map.png|Meadowlands |
| </gallery> | | </gallery> |
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| ==References== | | ==References== |
| <references> | | <references> |
− | <ref name="fish">The fish that can be caught on each of the farm maps are determined by <samp>Farm::getFish</samp> and <samp>Farm::getFishingLocation</samp> in the game code, as well as the standard farm map code in <samp>GameLocation::getFish</samp> and data file <samp>Content\Fish.xnb</samp>.</ref> | + | <ref name="fish">The fish that can be caught on each of the farm maps are determined by the data file <samp>Content\Locations.xnb</samp>.</ref> |
| <ref name="forage">See <samp>Farm::DayUpdate</samp> in the game code.</ref> | | <ref name="forage">See <samp>Farm::DayUpdate</samp> in the game code.</ref> |
| </references> | | </references> |
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| {{History|1.1|Added Forest, Hill-top, Riverland, and Wilderness Farm Maps.}} | | {{History|1.1|Added Forest, Hill-top, Riverland, and Wilderness Farm Maps.}} |
| {{History|1.4|Added Four Corners Farm Map.}} | | {{History|1.4|Added Four Corners Farm Map.}} |
− | {{History|1.5|Added Beach Farm Map. Chat interface changes, which eliminated a bug preventing placement of path tiles near Cindersap Forest. Greenhouse can now be moved.}} | + | {{History|1.5|Added Beach Farm Map. Chat interface changes, which eliminated a bug preventing placement of path tiles near [[Cindersap Forest]]. [[Greenhouse]] can now be moved.}} |
| + | {{History|1.6|Added Meadowlands Farm Map. Players on the Riverland Farm Map get a [[Fish Smoker]] by default. Monsters now give 1/3 of normal Combat experience when spawned on the Farm.}} |
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| [[Category:Locations]] | | [[Category:Locations]] |