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{{main article|Controls}}
 
{{main article|Controls}}
 
All hotkeys can be reassigned by opening the menu and choosing the Options tab [[File:optionstab.png]]
 
All hotkeys can be reassigned by opening the menu and choosing the Options tab [[File:optionstab.png]]
{{#lst:Controls|pccontrols}} The defult is set to auto run so you will be running all the time, Left shift is to walk when set to defult settings.
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{{#lst:Controls|pccontrols}}
    
==Preparing Your First Harvest==
 
==Preparing Your First Harvest==
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* Use your [[Watering Cans|watering can]] to water your seeds and soil.
 
* Use your [[Watering Cans|watering can]] to water your seeds and soil.
 
* Continue watering your [[Crops|crops]] every day until they grow in to harvestable crops. Your parsnips will be ready to harvest in 4 days.
 
* Continue watering your [[Crops|crops]] every day until they grow in to harvestable crops. Your parsnips will be ready to harvest in 4 days.
* A helpful tip: Maple, Pine and Oak trees all have the same hit ratio; 10 hits from your axe. The stumps only take 5 hits from your axe.
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* You can also buy [[Fertilizer]] from [[Pierre]] to have the crops a better chance at being a higher quality.
      
===Watering Can===
 
===Watering Can===
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Crops need to be watered every day. Crops that are not watered will not die, but they will not grow either.  
 
Crops need to be watered every day. Crops that are not watered will not die, but they will not grow either.  
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The best times to upgrade the watering can are the day before it is predicted to rain, as the rain will water the crops, or the 27th day of the [[Seasons|season]] after watering any crops that are expected to ripen on the 28th.  
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The best times to upgrade the watering can are the day before it is predicted to rain, as the rain will water the crops, or the 27th day of the [[Seasons|season]] after watering any crops that are expected to ripen on the 28th. The [[Blacksmith]] will need 2 days to upgrade any tools, including the watering can.  
The [[Blacksmith]] will need 2 days to upgrade any tools, including the watering can.  
      
[[Crafting#Sprinklers|Sprinklers]], which must be crafted and placed, will automatically water surrounding tiles every morning. Throughout the gameplay, sprinklers become available in 3 tiers that can water an increasing number of surrounding tiles, starting with 4 tiles (immediately adjacent to the sprinkler), 8 tiles (in the surrounding 3x3 area), and up to 24 tiles (in the surrounding 5x5 area).
 
[[Crafting#Sprinklers|Sprinklers]], which must be crafted and placed, will automatically water surrounding tiles every morning. Throughout the gameplay, sprinklers become available in 3 tiers that can water an increasing number of surrounding tiles, starting with 4 tiles (immediately adjacent to the sprinkler), 8 tiles (in the surrounding 3x3 area), and up to 24 tiles (in the surrounding 5x5 area).
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[[File:HealthBar.png|thumb|right|60px|Energy & Health]]
 
[[File:HealthBar.png|thumb|right|60px|Energy & Health]]
 
{{main article|Energy}}
 
{{main article|Energy}}
Energy limits productivity. One of the main ways to overcome this is by eating [[Cooking|food]]. Eating food is an action, for which default controls are Right Click or type X with the food highlighted in your inventory and then click Yes in the confirmation dialogue to eat the food. Most [[crops]] and many [[Foraging|foraged items]] can be eaten in order to regain energy. Some foods can also subtract energy, hover the cursor over the food to see how much energy it gives/subtracts.
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Energy limits productivity. One of the main ways to overcome this is by eating [[Cooking|food]]. Eating food is an action, for which default controls are Right Click or type X with the food highlighted in your inventory and then click Yes in the confirmation dialogue to eat the food. Most [[crops]] and many [[Foraging|foraged items]] can be eaten in order to regain energy. Some foods can also subtract energy; hover the cursor over the food to see how much energy it gives/takes away.
    
Sleeping at the end of the day will restore the players' energy. After 12:00AM, the player won't restore 100% of the energy. If the player is exhausted when they go to bed or forced sleep at 2:00AM, they'll wake up in the morning with their energy level about half restored.
 
Sleeping at the end of the day will restore the players' energy. After 12:00AM, the player won't restore 100% of the energy. If the player is exhausted when they go to bed or forced sleep at 2:00AM, they'll wake up in the morning with their energy level about half restored.
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On Multiplayer, lying in bed will regain energy over time.
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In [[Multiplayer]], lying in bed will regain energy over time.
    
The [[Spa]] will fully restore energy over a short period of time.
 
The [[Spa]] will fully restore energy over a short period of time.
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{{main article|Villagers|Friendship}}
 
{{main article|Villagers|Friendship}}
 
:''See also: [[Marriage]], [[List of All Gifts]]''
 
:''See also: [[Marriage]], [[List of All Gifts]]''
Giving gifts to villagers will increase their friendship rating. You can give a gift by highlighting it in your inventory or selecting it by typing its hotkey number and then left clicking on the person to whom you wish to give the item. Just talking to the villager can also give friendship. As friendship is earned villagers will send [[cooking]] recipes or gifts through the mail, give you access to their bedrooms, and treat you differently in dialogue. Unique cutscenes and interactions can also occur as friendship is earned. The player must also earn a high level of friendship in order to date, and eventually marry, an eligible villager.
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Talking and giving gifts to villagers will increase their friendship rating. You can talk to a villager by right-clicking on them. You can give a gift by highlighting it in your inventory or selecting it by typing its hotkey number and then left-clicking on the intended recipient.  
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Whenever you give a gift to a villager you get friendship points, you need 250 points to get 1 heart with them. Chatting gives +20 points which can only be done once per day. 2 gifts can be given per week 1 gift per day.  
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As friendship is earned villagers will send [[cooking]] recipes or gifts through the mail, give you access to their bedrooms, and treat you differently in dialogue. Unique cutscenes and interactions can also occur as friendship is earned. The player must also earn a high level of friendship in order to date, and eventually marry, an eligible villager.
*Love+80 Birthday+640
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*Like+45 Birthday+360
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Whenever you talk or give a gift to a villager you get friendship points. You need 250 points to get 1 heart with them. Talking gives +20 points which can only be done once per day. Two gifts can be given per week, 1 gift per day.
*Nuteral+20 Birthday+160
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*Dislike-20 Birthday-160
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*Hate-40 Birthday-320
      
==Television==
 
==Television==
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