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Text replacement - "daily luck" to "daily luck"
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| A random probability check which is re-rolled each time it's called. For example, <code>RANDOM 0.4</code> is true 40% of the time.
 
| A random probability check which is re-rolled each time it's called. For example, <code>RANDOM 0.4</code> is true 40% of the time.
   −
If the exact text <samp>@addDailyLuck</samp> is specified, the current player's [[Daily Luck|daily luck]] is added to the probability.
+
If the exact text <samp>@addDailyLuck</samp> is specified, the current player's daily [[luck]] is added to the probability.
 
|-
 
|-
 
| <samp>SYNCED_CHOICE {{t|interval}} {{t|key}} {{t|min}} {{t|max}} {{t|choices}}+</samp>
 
| <samp>SYNCED_CHOICE {{t|interval}} {{t|key}} {{t|min}} {{t|max}} {{t|choices}}+</samp>
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For example, <samp>SYNCED_RANDOM day cart_rare_seed 0.4</samp> has a 40% chance to be true the first time it's called that day, and will always be the same value if called again with the same key on the same day.
 
For example, <samp>SYNCED_RANDOM day cart_rare_seed 0.4</samp> has a 40% chance to be true the first time it's called that day, and will always be the same value if called again with the same key on the same day.
   −
If the exact text <samp>@addDailyLuck</samp> is specified, the current player's [[Daily Luck|daily luck]] is added to the probability.
+
If the exact text <samp>@addDailyLuck</samp> is specified, the current player's daily [[luck]] is added to the probability.
 
|-
 
|-
 
| <samp>SYNCED_SUMMER_RAIN_RANDOM {{t|base chance}} {{t|day multiplier}}</samp>
 
| <samp>SYNCED_SUMMER_RAIN_RANDOM {{t|base chance}} {{t|day multiplier}}</samp>
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