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| ; General fixes | | ; General fixes |
| :* After completing the Cryptic Note [[Quests|quest]], reaching floor 100 of the [[Skull Cavern]] again will guarantee a chest. | | :* After completing the Cryptic Note [[Quests|quest]], reaching floor 100 of the [[Skull Cavern]] again will guarantee a chest. |
− | :* Fixed issue where [[The Mines#Shrine of Challenge|hard mode mines]] could become permanently enabled and unable to change back. | + | :* Fixed issue where [[The Mines#Shrine of Challenge|the harder Mines]] could become permanently enabled and unable to change back. |
| :* Fixed [[Radioactive Bar|radioactive bars]] not affected by the Blacksmith profession. | | :* Fixed [[Radioactive Bar|radioactive bars]] not affected by the Blacksmith profession. |
| :* Fixed explosion radius not centered when dislodging flooring and certain other types of items. | | :* Fixed explosion radius not centered when dislodging flooring and certain other types of items. |
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| :* You can no longer place objects at the beach while the Night Market is occurring. | | :* You can no longer place objects at the beach while the Night Market is occurring. |
| :* Removed invisible trees from festivals. | | :* Removed invisible trees from festivals. |
− | :* Fixed exploit where you could pause time when the night market sub was ascending/descending to skip the wait time. | + | :* Fixed exploit where you could pause time when the Night Market submarine was ascending/descending to skip the wait time. |
− | :* Fixed exploit where you could watch the night market mermaid show while time was paused (the show now pauses too). | + | :* Fixed exploit where you could watch the Night Market Mermaid Show while time was paused (the show now pauses too). |
| :* Fixed exploit where you could fulfill the requirements for a gathering quest by taking items out of a chest one-by-one. | | :* Fixed exploit where you could fulfill the requirements for a gathering quest by taking items out of a chest one-by-one. |
| :* Fixed players getting stuck on doors or placed objects during cutscenes in some cases. | | :* Fixed players getting stuck on doors or placed objects during cutscenes in some cases. |
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| :** Riverlands: lots of water on this map... limiting your farm space. Looks nice. [[Fishing]] is actually viable on this farm... In fact, players can catch the same [[fish]] that are available in [[Pelican Town|town]]. | | :** Riverlands: lots of water on this map... limiting your farm space. Looks nice. [[Fishing]] is actually viable on this farm... In fact, players can catch the same [[fish]] that are available in [[Pelican Town|town]]. |
| :** Forest: the forest encroaches on the land, limiting farming space. However, there are renewable stumps on the east edge of the map, and seasonal [[Foraging|forage]] items spawn there as well. Also, there is a new type of "weed" that spawns on the farm, which looks unique and will always drop [[Mixed Seeds|mixed seeds]] when cut. | | :** Forest: the forest encroaches on the land, limiting farming space. However, there are renewable stumps on the east edge of the map, and seasonal [[Foraging|forage]] items spawn there as well. Also, there is a new type of "weed" that spawns on the farm, which looks unique and will always drop [[Mixed Seeds|mixed seeds]] when cut. |
− | :** Hill-Top: lots of cliffs... and there is a special [[mining]] area in the southwest where ore will spawn, as well as unique [[geode]]-bearing stones. | + | :** Hill-top: lots of cliffs... and there is a special [[mining]] area in the southwest where ore will spawn, as well as unique [[geode]]-bearing stones. |
| :** Wilderness: lots of space to farm, looks a little more interesting than the basic farm with a large lake in the southwest corner, and a cliff along the east and south. On this map, [[Bats]] and golems will come out at night. There is a new monster called a [[Wilderness Golem]] which is unique to this map. It behaves just like the [[Stone Golem|stone golem]], but has different drops. Its stats scale with player [[combat]] level. | | :** Wilderness: lots of space to farm, looks a little more interesting than the basic farm with a large lake in the southwest corner, and a cliff along the east and south. On this map, [[Bats]] and golems will come out at night. There is a new monster called a [[Wilderness Golem]] which is unique to this map. It behaves just like the [[Stone Golem|stone golem]], but has different drops. Its stats scale with player [[combat]] level. |
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| :* Maxed-out friendship levels will no longer decay. | | :* Maxed-out friendship levels will no longer decay. |
| :* Added another digit to the shipping menu money counters. | | :* Added another digit to the shipping menu money counters. |
− | :* Dying in [[The Mines|the mines]] is less harsh: money lost caps at 5000g, rate of item loss reduced, can't lose rings or the [[Galaxy Sword]]. | + | :* Dying in [[The Mines|the mines]] is less harsh: money lost caps at 5000g, rate of item loss reduced, can't lose rings or the [[Galaxy Sword]]. |
| :* Your assigned movement keys are now used within [[Journey of the Prairie King]]. | | :* Your assigned movement keys are now used within [[Journey of the Prairie King]]. |
| :* You can now retrieve powerups and coins that drop on the edge of the map in [[Journey of the Prairie King]]. | | :* You can now retrieve powerups and coins that drop on the edge of the map in [[Journey of the Prairie King]]. |