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; General fixes
 
; General fixes
 
:* After completing the Cryptic Note [[Quests|quest]], reaching floor 100 of the [[Skull Cavern]] again will guarantee a chest.
 
:* After completing the Cryptic Note [[Quests|quest]], reaching floor 100 of the [[Skull Cavern]] again will guarantee a chest.
:* Fixed issue where [[The Mines#Shrine of Challenge|hard mode mines]] could become permanently enabled and unable to change back.
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:* Fixed issue where [[The Mines#Shrine of Challenge|the harder Mines]] could become permanently enabled and unable to change back.
 
:* Fixed [[Radioactive Bar|radioactive bars]] not affected by the Blacksmith profession.
 
:* Fixed [[Radioactive Bar|radioactive bars]] not affected by the Blacksmith profession.
 
:* Fixed explosion radius not centered when dislodging flooring and certain other types of items.
 
:* Fixed explosion radius not centered when dislodging flooring and certain other types of items.
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:* You can no longer place objects at the beach while the Night Market is occurring.
 
:* You can no longer place objects at the beach while the Night Market is occurring.
 
:* Removed invisible trees from festivals.
 
:* Removed invisible trees from festivals.
:* Fixed exploit where you could pause time when the night market sub was ascending/descending to skip the wait time.
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:* Fixed exploit where you could pause time when the Night Market submarine was ascending/descending to skip the wait time.
:* Fixed exploit where you could watch the night market mermaid show while time was paused (the show now pauses too).
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:* Fixed exploit where you could watch the Night Market Mermaid Show while time was paused (the show now pauses too).
 
:* Fixed exploit where you could fulfill the requirements for a gathering quest by taking items out of a chest one-by-one.
 
:* Fixed exploit where you could fulfill the requirements for a gathering quest by taking items out of a chest one-by-one.
 
:* Fixed players getting stuck on doors or placed objects during cutscenes in some cases.
 
:* Fixed players getting stuck on doors or placed objects during cutscenes in some cases.
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:** Riverlands: lots of water on this map... limiting your farm space. Looks nice. [[Fishing]] is actually viable on this farm... In fact, players can catch the same [[fish]] that are available in [[Pelican Town|town]].
 
:** Riverlands: lots of water on this map... limiting your farm space. Looks nice. [[Fishing]] is actually viable on this farm... In fact, players can catch the same [[fish]] that are available in [[Pelican Town|town]].
 
:** Forest: the forest encroaches on the land, limiting farming space. However, there are renewable stumps on the east edge of the map, and seasonal [[Foraging|forage]] items spawn there as well. Also, there is a new type of "weed" that spawns on the farm, which looks unique and will always drop [[Mixed Seeds|mixed seeds]] when cut.
 
:** Forest: the forest encroaches on the land, limiting farming space. However, there are renewable stumps on the east edge of the map, and seasonal [[Foraging|forage]] items spawn there as well. Also, there is a new type of "weed" that spawns on the farm, which looks unique and will always drop [[Mixed Seeds|mixed seeds]] when cut.
:** Hill-Top: lots of cliffs... and there is a special [[mining]] area in the southwest where ore will spawn, as well as unique [[geode]]-bearing stones.
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:** Hill-top: lots of cliffs... and there is a special [[mining]] area in the southwest where ore will spawn, as well as unique [[geode]]-bearing stones.
 
:** Wilderness: lots of space to farm, looks a little more interesting than the basic farm with a large lake in the southwest corner, and a cliff along the east and south. On this map, [[Bats]] and golems will come out at night. There is a new monster called a [[Wilderness Golem]] which is unique to this map. It behaves just like the [[Stone Golem|stone golem]], but has different drops. Its stats scale with player [[combat]] level.
 
:** Wilderness: lots of space to farm, looks a little more interesting than the basic farm with a large lake in the southwest corner, and a cliff along the east and south. On this map, [[Bats]] and golems will come out at night. There is a new monster called a [[Wilderness Golem]] which is unique to this map. It behaves just like the [[Stone Golem|stone golem]], but has different drops. Its stats scale with player [[combat]] level.
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:* Maxed-out friendship levels will no longer decay.
 
:* Maxed-out friendship levels will no longer decay.
 
:* Added another digit to the shipping menu money counters.  
 
:* Added another digit to the shipping menu money counters.  
:* Dying in [[The Mines|the mines]] is less harsh: money lost caps at 5000g, rate of item loss reduced, can't lose rings or the [[Galaxy Sword]].
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:* Dying in [[The Mines|the mines]] is less harsh: money lost caps at 5000g, rate of item loss reduced, can't lose rings or the [[Galaxy Sword]].
 
:* Your assigned movement keys are now used within [[Journey of the Prairie King]].
 
:* Your assigned movement keys are now used within [[Journey of the Prairie King]].
 
:* You can now retrieve powerups and coins that drop on the edge of the map in [[Journey of the Prairie King]].
 
:* You can now retrieve powerups and coins that drop on the edge of the map in [[Journey of the Prairie King]].
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