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code ref for UFO appearing more often courtesy of User:Cmrboy26
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[[File:Winter24th.png|400px]]
 
[[File:Winter24th.png|400px]]
 
* If it is not the 27th and it did not rain, there is a small chance of a UFO crossing the top of the screen.  
 
* If it is not the 27th and it did not rain, there is a small chance of a UFO crossing the top of the screen.  
* Idling on the screen for long enough may cause it to appear more often. [[File:UFO animated.gif|right]]
+
* Idling on the screen for long enough will cause it to appear more often <ref name="ufo" />. [[File:UFO animated.gif|right]]
 
[[File:UFO.png|400px]] {{clear}}
 
[[File:UFO.png|400px]] {{clear}}
 
* If it is not the 27th and it did not rain, there is a small chance of a full moon appearing at the top right of the screen. Clicking it 11 times will cause the man in the moon to reveal himself. [[File:MoonMan.gif|right]]
 
* If it is not the 27th and it did not rain, there is a small chance of a full moon appearing at the top right of the screen. Clicking it 11 times will cause the man in the moon to reveal himself. [[File:MoonMan.gif|right]]
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<ref name="volcanoplaque">https://www.reddit.com/r/StardewValley/comments/kjvjz0/15_spoilers_here_mural_glyph_translation/</ref>
 
<ref name="volcanoplaque">https://www.reddit.com/r/StardewValley/comments/kjvjz0/15_spoilers_here_mural_glyph_translation/</ref>
 
<ref name="shippingscreen">See <samp>ShippingMenu::update</samp> in the game code. The code states that the UFO cannot occur when the game date is 28, but the date changes internally before the shipping screen is displayed.</ref>
 
<ref name="shippingscreen">See <samp>ShippingMenu::update</samp> in the game code. The code states that the UFO cannot occur when the game date is 28, but the date changes internally before the shipping screen is displayed.</ref>
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<ref name="ufo">In <samp>Menus/ShippingMenu::update</samp>, there is a 0.001% chance per frame that the UFO will appear and cross the screen.</ref>
 
</references>
 
</references>
  
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