Secrets

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This page lists many of the secrets discovered in Stardew Valley.

Intro Screens

ConcernedApeNoGlasses.png

Clicking on the ConcernedApe logo during the loading screen will cause the sunglasses (if present) to disappear and the eyes to open. A duck/splat sound will also be heard.

The game keeps track of how many times you have launched it. Friendly messages appear in the bottom left corner of the ConcernedApe logo screen based on how many times you have launched the game.

Friendly Messages 
Times Game Launched Message
2 Welcome back!
3 Plug in an Xbox One or Xbox 360 controller to activate game pad mode.
4 Tip: Giving gifts is a good way to make friends with the residents of Stardew Valley.
5 Tip: Shift-click to purchase 5 items at a time.
6 After upgrading your hoe or watering can, hold down the tool button to increase the area of effect!
7 Tip: Right-click to use a weapon's special move.
8 Watch TV shows to learn useful tips, cooking recipes, and more!
9 The traveling merchant visits Stardew Valley once a week. She sells a wide variety of goods, often at exorbitant prices!
10 Thanks for playing!
15 Elliott's latest sentence: (randomly constructed sentence)
20 <
30 Challenge: Beat Journey Of The Prairie King without dying.
100 You've started the game 100 times.
1,000 You've started the game 1000 times!
10,000 You've started the game 10,000 times! I'm impressed. -Ape

If you use a controller, pressing B on Xbox or O on PS4 will cause the clouds around you to move at a rapid pace. Only works where the two birds are flying, and stops upon the menu coming down.

Title

Secret-alien.jpg

On the title menu of the game, click the letter "E" in "Stardew" 10 times to see an alien open a door behind the letter. It will smile and wave for two seconds before it fades away.

Clicking on any of the leaves for a total of 10 clicks will cause 3 Junimos to appear in the logo and wave.

"Favorite Thing"

Entering ConcernedApe as the favorite thing when creating a character results in some additional text when consuming a Stardrop.

ConcernedApe Favourite.png

Entering anything containing "Stardew" as the favorite thing when creating a character results in the additional text "You feel an unwavering connection to the valley itself." appearing when consuming a Stardrop, although it appears to be a bit buggy:

StardewFavorite.png

Shipping Screen

A few rare animations can be seen in the background of the Shipping screen at the end of the day depending on certain conditions.

  • On the 24th of Winter, Santa Claus can be seen with a few reindeer crossing the top of the screen.
    SantaFlying.gif

Winter24th.png

  • If it is not the 28th and it did not rain, there is a 0.001% chance of a UFO crossing the top of the screen.
    UFO animated.gif
UFO.png
  • Numbers over 999,999 will overflow on the blank space and will move up and down in a wave pattern.

Lonely Stone

"The lonely stone on the Stardew Valley map."

The lonely stone is not an area, but it has a location on the Stardew Valley map. Upon clicking the lonely stone on the map, a rock sound effect will play. After clicking on the lonely stone and around the time when the rock sound effect is played, the map screen will close entirely.


The lonely stone also hasn't been mentioned by any villagers/characters nor is there any lore about it hidden in game files or mentioned by ConcernedApe.

Skull Cavern Plaques

The plaques that can occasionally be found on the walls of the Skull Cavern have been found to contain text encoded by a cipher.

The plaques that are found on the rough walled levels have been deciphered to give the following.

“we are

cursed

too much

iridium”

This may be a reference to the Purple Slimes that can drop Iridium Ore that are frequently found in large numbers at these levels.

The plaques on the walls of the levels inhabited by Mummies has been deciphered to give the following:

“wizard

sealed us

in this

prison

until the

day a hero

puts us to

rest”

This may or may not refer to the Wizard who lives in Cindersap Forest.

Locked Boxes

"Incomprehensible" Lost Book

The first letters inside the Museum's incomprehensible Lost Book form the following words:

SUPER CUCUMBER TOWN
DUCK MAYO SALOON
STRANGE BUN TOY BOX

Three secret statues can be found using the above information:

Note: For each of the locked boxes, ensure only a single item is being held. If a stack is held, the entire stack will be consumed.

Galaxy Sword

After finding and donating all four Dwarf Scrolls to the Museum, the player receives the Dwarvish Translation Guide. If the player proceeds to the Graveyard, one of the previously unreadable tombstones can now be read.

“You translate the dwarvish:

Stand between the pillars three
With gift as precious as the sky:
A rainbow forged from land, not sea
Then galaxies will heed your cry”

This points the player towards The Desert and the set of three pillars to the Northeast. Stepping into the center of the pillars while holding a Prismatic Shard will cause the shard to be transformed into the Galaxy Sword.

Note: Ensure only a single prismatic shard is being held when entering the three pillars. If a stack is held, the entire stack will be consumed.

Junimo Plush

The Junimo Plush is a unique piece of furniture. It can be found by shaking a bush in the northwest corner of Pelican Town on the 28th of any season at exactly 12:00pm.

Location of the plush

Rare Dialogue

When entering Marnie's shop, there is a 0.01% chance for her to say

“*sigh*... When the door opened I thought it might be Lewis.”

When entering Robin's shop, there is a chance for her to say

“Lew...? Oh...”

Slimes

  • Slimes can be hatched in odd places using a Slime Incubator, including Pelican Town or the Railroad. Slimes hatched in the town are known to interact with the townfolk, including greeting them by name and having the townfolk greet them back. Note that this doesn't work in all locations, in some places slimes will be removed overnight.
  • Slimes can also be hatched inside the Farmhouse. If you are married, your spouse may react to the slime with various funny dialogue while trying to kill it.

Character Creation Menu

When creating a new character if you click on any of the text bars and type in either, =, +, $, {, }, [, ], \, /, * and < it will either make a noise or produce a different symbol to what it actually is, for example, when typing the < symbol it will instead produce a heart and play the elevator sound.

Secrets.png

Cheat

If you enter item ids as the character name within brackets (e.g., [163] [74] [645]) the items will automatically spawn when a villager says the name in a dialogue. Note that the field accepts only 14 characters, so at least one object ID must be only 2 numbers (not 3). Note also that most dialogues refer to the player's character by first name only, so the most desired item should be entered first.

Naming a character with an invalid item id (such as [73]) will generate an Error Item.

Commands

When using chat in a multiplayer game, if you input any of the following commands, a message from ConcernedApe will appear.

  • /cheat, /cheats, /imacheat, /money, /showmethemoney, /freegold, /debug, /rosebud

The message says "ConcernedApe: Nice try..."

The first time you input /ca, /ape, or /concernedape, you receive a message saying "Hello. I hope you're enjoying your new life here. Take care!" Thereafter, you receive a message saying "ConcernedApe is hard at work...".

If you input /qi, the first time you receive the message "Mr. Qi: Hey, kid. Yeah, I'm here. What'd you expect?" The second time, you receive the message "Mr. Qi: Hey... keep up the good work, and never stop striving for success! I'll see you soon, kid..." Thereafter, you receive the message "Mr. Qi is away"

Trivia

  • The title screen easter egg that spawns junimos after 10 leaf clicks was originally found in the source for the 1.1 beta, but is not present in earlier versions.