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| There are eight different '''Farm Maps''' to choose from in ''[[Stardew Valley]]''. Each map features a unique layout of [[the Farm]], offering different benefits and favoring specific [[skills]]. Only one map can be chosen when starting a new game, and cannot be changed once selected. | | There are eight different '''Farm Maps''' to choose from in ''[[Stardew Valley]]''. Each map features a unique layout of [[the Farm]], offering different benefits and favoring specific [[skills]]. Only one map can be chosen when starting a new game, and cannot be changed once selected. |
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− | The Standard Farm offers the most space to plant [[crops]] and raise [[animals]]. The other six farms lack farming area, but offer special perks in comparison: | + | The Standard Farm offers the most space to plant [[crops]] and raise [[animals]]. The other seven farms lack farming area, but offer special perks in comparison: |
| : The Riverland Farm encourages [[Skills#Fishing|Fishing]]. | | : The Riverland Farm encourages [[Skills#Fishing|Fishing]]. |
| : The Forest Farm encourages [[Skills#Foraging|Foraging]]. | | : The Forest Farm encourages [[Skills#Foraging|Foraging]]. |
| : The Hill-top Farm encourages [[Skills#Mining|Mining]]. | | : The Hill-top Farm encourages [[Skills#Mining|Mining]]. |
− | : The Wilderness Farm encourages [[Skills#Combat|Combat]] (but does not give any Combat experience for it). | + | : The Wilderness Farm encourages [[Skills#Combat|Combat]] (but only gives 1/3 Combat experience for it). |
| : The Four Corners Farm offers perks from other maps and encourages [[Multiplayer]]. | | : The Four Corners Farm offers perks from other maps and encourages [[Multiplayer]]. |
| : The Beach Farm offers extra items and encourages [[Skills#Fishing|Fishing]] and [[Skills#Foraging|Foraging]], but discourages [[Skills#Farming|Farming]] late game. | | : The Beach Farm offers extra items and encourages [[Skills#Fishing|Fishing]] and [[Skills#Foraging|Foraging]], but discourages [[Skills#Farming|Farming]] late game. |
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| | style="text-align:center;" | [[File:Hilltop Farm thumb.png|200px|link=File:Hilltop Farm.png]] | | | style="text-align:center;" | [[File:Hilltop Farm thumb.png|200px|link=File:Hilltop Farm.png]] |
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− | * The southwest hilltop spawns [[Stone]]s, [[Blacksmith|Ore]] nodes, and [[Minerals#Geodes|Geode]] nodes depending on the player's Mining level. If farm quarry is cleared, it will usually regenerate 7-13 items every 4th day, which appears to be the optimal day to clear the farm quarry. The mining area may sometimes be blocked by a [[Large Stump]], [[Large Log]], or a [[Boulder]], making it impossible to enter until the player has the correct tool. | + | * The southwest hill-top spawns [[Stone]]s, [[Blacksmith|Ore]] nodes, and [[Minerals#Geodes|Geode]] nodes depending on the player's Mining level. If farm quarry is cleared, it will usually regenerate 7-13 items every 4th day, which appears to be the optimal day to clear the farm quarry. The mining area may sometimes be blocked by a [[Large Stump]], [[Large Log]], or a [[Boulder]], making it impossible to enter until the player has the correct tool. |
| * Additional cliffs and a stream decrease the overall farming area. | | * Additional cliffs and a stream decrease the overall farming area. |
| * When fishing:<ref name="fish" /> | | * When fishing:<ref name="fish" /> |
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| | style="text-align:center;" | [[File:Meadowlands Farm.png|200px|link=File:Meadowlands Farm.png]] | | | style="text-align:center;" | [[File:Meadowlands Farm.png|200px|link=File:Meadowlands Farm.png]] |
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− | * Has a chewy blue grass that [[animals]] love. | + | * Has a [[Grass#Blue Grass|chewy blue grass]] that [[animals]] love. |
− | * Players start with a [[Coop]] and two [[chickens]]. | + | * Players start with a [[Coop]] and two [[chicken]]s. |
| + | * Instead of receiving 15 [[Parsnip Seeds]] from [[Lewis|Mayor Lewis]], the player instead receives 15 pieces of [[Hay]]. |
| + | * When fishing from the river, Players have a 40% chance of catching forest pond [[fish]], ''i.e.,'' [[fish]] that are found in the [[Cindersap Forest]] pond.<ref name="fish" /> |
| | [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]] | | | [[File:Farming Skill Icon.png|24px|link=]] [[Skills#Farming|Farming]] |
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| |} | | |} |
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| ==References== | | ==References== |
| <references> | | <references> |
− | <ref name="fish">The fish that can be caught on each of the farm maps are determined by <samp>Farm::getFish</samp> and <samp>Farm::getFishingLocation</samp> in the game code, as well as the standard farm map code in <samp>GameLocation::getFish</samp> and data file <samp>Content\Fish.xnb</samp>.</ref> | + | <ref name="fish">The fish that can be caught on each of the farm maps are determined by the data file <samp>Content\Locations.xnb</samp>.</ref> |
| <ref name="forage">See <samp>Farm::DayUpdate</samp> in the game code.</ref> | | <ref name="forage">See <samp>Farm::DayUpdate</samp> in the game code.</ref> |
| </references> | | </references> |
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| {{History|1.4|Added Four Corners Farm Map.}} | | {{History|1.4|Added Four Corners Farm Map.}} |
| {{History|1.5|Added Beach Farm Map. Chat interface changes, which eliminated a bug preventing placement of path tiles near [[Cindersap Forest]]. [[Greenhouse]] can now be moved.}} | | {{History|1.5|Added Beach Farm Map. Chat interface changes, which eliminated a bug preventing placement of path tiles near [[Cindersap Forest]]. [[Greenhouse]] can now be moved.}} |
− | {{History|1.6|Added Meadowlands Farm Map. Players on the Riverland Farm Map get a [[Fish Smoker]] by default.}} | + | {{History|1.6|Added Meadowlands Farm Map. Players on the Riverland Farm Map get a [[Fish Smoker]] by default. Monsters now give 1/3 of normal Combat experience when spawned on the Farm.}} |
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| [[Category:Locations]] | | [[Category:Locations]] |