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The [[Oasis]] sells a random Shirt each day of the week for {{price|1000}}.  Shirts that can be chosen at character creation but cannot be Tailored way may be sold at the Oasis.
 
The [[Oasis]] sells a random Shirt each day of the week for {{price|1000}}.  Shirts that can be chosen at character creation but cannot be Tailored way may be sold at the Oasis.
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There is a small, fixed chance to find a random cosmetic item when you kill a monster, break a crate, till an artifact spot, or shake or chop a tree, as well as a higher but more variable chance when panning. <ref name="cosmetic_item_drops" />The possible cosmetic items include most shirts, as well as some hats. Pants and Boots are not obtainable from these drops. [[Furniture]] may also be dropped.<ref name="cosmetic_item_types" />
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There is a small, fixed chance to find a random cosmetic item when the player kills a monster, breaks a crate, tills an artifact spot, or shakes or chops a tree, as well as a higher but more variable chance when panning. <ref name="cosmetic_item_drops" />The possible cosmetic items include most shirts, as well as some hats. Pants and Boots are not obtainable from these drops. [[Furniture]] may also be dropped.<ref name="cosmetic_item_types" />
    
Note that there are three shirts called "Bandana Shirt", none of which are dyeable.  The non-dyeable "Sailor Shirt" chosen at character creation is visually nearly identical to the dyeable "Sailor Shirt" that can be created with a variety of fish, and has a dyeable neckerchief.
 
Note that there are three shirts called "Bandana Shirt", none of which are dyeable.  The non-dyeable "Sailor Shirt" chosen at character creation is visually nearly identical to the dyeable "Sailor Shirt" that can be created with a variety of fish, and has a dyeable neckerchief.
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