Changes

Jump to navigation Jump to search
rework innate enchantments section
Line 73: Line 73:     
===Innate enchantments===
 
===Innate enchantments===
Only applies to low-level melee weapons (can't be applied to Galaxy/Infinity weapons or a [[Weapons#Slingshot|slingshot]]). The enchants Slime Gatherer, Speed, and Defense are all mutually exclusive (meaning a weapon can only have 1 of these 3 enchants at once). This is also the case for the enchants Slime Slayer, Attack, and Weight. For example, you can have a weapon with attack speed and attack but not slime slayer and attack. Each weapon can have a maximum of 2 innate enchantments.
+
Only applies to low-level melee weapons (can't be applied to Galaxy/Infinity weapons, any weapons with a level of at least 15, or a [[Weapons#Slingshot|slingshot]]). There are 2 sets of innate enchantments. A weapon can have at most one enchantment from each set.
    +
The way the stat-affecting enchantments combine with each other can be nontrivial. See the individual stats' pages for more details.
 +
 +
When enchanting weapons at the forge, one enchantment from this set may be given, but it is not guaranteed:
 
{|class="wikitable"
 
{|class="wikitable"
 
|-
 
|-
 
! Name
 
! Name
 
! Effect
 
! Effect
 +
|-
 +
| +1-2 Defense
 +
| {{Name|Defense|+X}} ''Adds +1 to +2 to the player's Defense stat. Enchant can only be applied if a weapon is level 10 or lower.''
 +
|-
 +
| -1-5 Weight
 +
| {{Name|Weight|-X}} ''Decreases weight by 1 to 5, which reduces enemy knockback by 10% to 50%.''
 
|-
 
|-
 
| Slime Gatherer
 
| Slime Gatherer
| Increases Slime Dropped from Slime by 1 + A random number between 0 and the square root of 1/3 of the slimes health.
+
| Increases Slime Dropped from Slime by <samp>1 + random(0, sqrt(slime's max health / 3))</samp>. Also triggers when killing Big Slimes. The amount of slime dropped is not affected by any loot-modifying buffs.
(Includes Big Slimes)
+
|}
 +
 
 +
When enchanting weapons at the forge, one enchantment from this set is guaranteed:
 +
{|class="wikitable"
 +
|-
 +
! Name
 +
! Effect
 
|-
 
|-
 
| Slime Slayer
 
| Slime Slayer
| Increases damage done to Slime by 33% + 1. (Excludes Big Slimes)
+
| Increases damage done to Slime by 33% + 1. Does not affect Big Slimes.
 
|-
 
|-
 
| +25-75 Crit. Power
 
| +25-75 Crit. Power
| data-sort-value="50"|{{name|Crit. Power|+X}} ''Value is +25 per weapon level capping out at +75 Crit. Power.''
+
| {{name|Crit. Power|+X}} ''Increases critical attack power by 25, 50 or 75. +75 will multiply the damage of a critical strike by 2.5x. Stacks multiplicatively with the weapon's natural crit. power stat.''
|-
  −
| +2-6% Crit. Chance
  −
| data-sort-value="50"|{{name|Crit. Chance|+X%}} ''Value is +2% per weapon level capping out at +6% Crit. Chance.''
  −
|-
  −
| +3-15 Attack
  −
| data-sort-value="50"|{{name|Attack|+X}} ''Value is +3 Attack per weapon level capping out at +15 Attack.''
   
|-
 
|-
| +10-30% Speed
+
| +2-6 Crit. Chance
| {{Name|Speed w|+X%}} ''Value is +10% Speed per weapon level capping out at +30% Speed.''
+
| {{name|Crit. Chance|+X}} ''Increases critical attack chance by 2%, 4% or 6%. This stacks multiplicatively with other effects, i.e. at best multiplies the crit chance by 1.06.''
 
|-
 
|-
| +1-3 Defense
+
| +1-5 Attack
| {{Name|Defense|+X}} ''Value is +1 Defense per weapon level capping out at +3 Defense. Enchant can only be applied if a weapon is level 10 or lower.''
+
| {{name|Attack|+X}} ''Adds 1 to 5 to the player's Attack stat. This increases any damage dealt by +3 to +15.''
 
|-
 
|-
| -10-50% Weight
+
| +1-X Speed
| {{Name|Weight|-X}} ''Value is -10% Weight per weapon level capping out at -50% Weight.''
+
| {{Name|Speed w|+X}} Decreases weapon swing time by 10% per level. The maximum level depends on the weapon's own speed stat, with (weapon's natural speed + speed enchantment) being capped to at most 4. However, level 1 is always possible, even for fast weapons.
 
|}
 
|}
  
38

edits

Navigation menu