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| The quarry mine resets at the end of the day, instead of when exiting it, so it cannot be repeatedly "farmed" in a single day. | | The quarry mine resets at the end of the day, instead of when exiting it, so it cannot be repeatedly "farmed" in a single day. |
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− | Passing out due to low health in the Quarry Mine will result in the player being woken up inside the entrance to [[The Mines|the regular Mines]] (including the penalties). | + | Passing out due to low health in the Quarry Mine will result in the player being woken up in [[Harvey's Clinic]]. A fee of {{Price|1000}} will be deducted for emergency surgery. Several items may also be lost. <ref name="minedeath"/> |
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| ==Special Drops== | | ==Special Drops== |
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| *Entering the Quarry Mine before entering [[the Mines]] for the first time will trigger the cutscene where [[Marlon]] meets the player in the mines and gives them the [[Rusty Sword]]. After the cutscene is over, the player will still be at the Quarry Mine. | | *Entering the Quarry Mine before entering [[the Mines]] for the first time will trigger the cutscene where [[Marlon]] meets the player in the mines and gives them the [[Rusty Sword]]. After the cutscene is over, the player will still be at the Quarry Mine. |
| *Unlocking the [[Quarry]] will not enable [[The Mines#Dungeon Floors|Dungeon Floors]] in [[the Mines]] to randomly appear. The Quarry Mine itself must be entered in order to enable Dungeon Floors. | | *Unlocking the [[Quarry]] will not enable [[The Mines#Dungeon Floors|Dungeon Floors]] in [[the Mines]] to randomly appear. The Quarry Mine itself must be entered in order to enable Dungeon Floors. |
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| + | ==References== |
| + | <references> |
| + | <ref name="minedeath">See <samp>MineShaft::GetLocationContextId</samp> and <samp>Game1::updatePause</samp> in the game code for the cause, and <samp>Event::HospitalDeath</samp> for the result. The quarry mine has context of the [[Desert]] due to being level 77377 internally, so you respawn in the default location.</ref> |
| + | </references> |
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| ==History== | | ==History== |
| {{History|1.4|Introduced.}} | | {{History|1.4|Introduced.}} |
− | {{History|1.6|New side path added containing skeletons, coal nodes, and large rocks.}} | + | {{History|1.6|New side path added containing skeletons, coal nodes, and large rocks. The player no longer wakes up in the regular mine entrance after passing out due to low health.}} |
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| {{NavboxLocations}} | | {{NavboxLocations}} |