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The player now wakes up in Harvey's office instead of in the regular mine entrance after passing out due to low health
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The quarry mine resets at the end of the day, instead of when exiting it, so it cannot be repeatedly "farmed" in a single day.
 
The quarry mine resets at the end of the day, instead of when exiting it, so it cannot be repeatedly "farmed" in a single day.
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Passing out due to low health in the Quarry Mine will result in the player being woken up inside the entrance to [[The Mines|the regular Mines]] (including the penalties).
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Passing out due to low health in the Quarry Mine will result in the player being woken up in [[Harvey's Clinic]]. A fee of {{Price|1000}} will be deducted for emergency surgery. Several items may also be lost. <ref name="minedeath"/>
    
==Special Drops==
 
==Special Drops==
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*Entering the Quarry Mine before entering [[the Mines]] for the first time will trigger the cutscene where [[Marlon]] meets the player in the mines and gives them the [[Rusty Sword]]. After the cutscene is over, the player will still be at the Quarry Mine.
 
*Entering the Quarry Mine before entering [[the Mines]] for the first time will trigger the cutscene where [[Marlon]] meets the player in the mines and gives them the [[Rusty Sword]]. After the cutscene is over, the player will still be at the Quarry Mine.
 
*Unlocking the [[Quarry]] will not enable [[The Mines#Dungeon Floors|Dungeon Floors]] in [[the Mines]] to randomly appear. The Quarry Mine itself must be entered in order to enable Dungeon Floors.
 
*Unlocking the [[Quarry]] will not enable [[The Mines#Dungeon Floors|Dungeon Floors]] in [[the Mines]] to randomly appear. The Quarry Mine itself must be entered in order to enable Dungeon Floors.
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==References==
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<references>
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<ref name="minedeath">See <samp>MineShaft::GetLocationContextId</samp> and <samp>Game1::updatePause</samp> in the game code for the cause, and <samp>Event::HospitalDeath</samp> for the result. The quarry mine has context of the [[Desert]] due to being level 77377 internally, so you respawn in the default location.</ref>
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</references>
    
==History==
 
==History==
 
{{History|1.4|Introduced.}}
 
{{History|1.4|Introduced.}}
{{History|1.6|New side path added containing skeletons, coal nodes, and large rocks.}}
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{{History|1.6|New side path added containing skeletons, coal nodes, and large rocks. The player no longer wakes up in the regular mine entrance after passing out due to low health.}}
    
{{NavboxLocations}}
 
{{NavboxLocations}}

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