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<ref name="islandweather">See <samp>Game1::SetOtherLocationWeatherForTomorrow</samp> in the game code.</ref>
 
<ref name="islandweather">See <samp>Game1::SetOtherLocationWeatherForTomorrow</samp> in the game code.</ref>
 
<ref name="TreeonGreenRainDay">See <samp>Tree::onGreenRainDay</samp> in the game code.</ref>
 
<ref name="TreeonGreenRainDay">See <samp>Tree::onGreenRainDay</samp> in the game code.</ref>
<ref name="day5"><samp>Data\LocationContexts.xnb</samp> forces ''tomorrow's'' weather to be Sun on days 1, 2 and 4, and Rain on day 3. <samp>Game1::getWeatherModificationsForDate</samp> overrides this with the intended weather for days 1-4, but doesn't change the forced sun on day 5.</ref>
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<ref name="day5"><samp>Data\LocationContexts.xnb</samp> forces ''tomorrow's'' weather to be Sun on days 1, 2 and 4 and Rain on day 3. <samp>Game1::getWeatherModificationsForDate</samp> overrides this with the intended weather for days 1-4, but doesn't change the forced sun on day 5.</ref>
 
</references>
 
</references>
    
==History==
 
==History==
 
{{History|1.5|Added weather report for [[Ginger Island]].}}
 
{{History|1.5|Added weather report for [[Ginger Island]].}}
{{History|1.6|Added [[#Green Rain|green rain]] event. Fixed [[Rain Totem|rain totem]] storm chaining bug.}}
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{{History|1.6|Added [[#Green Rain|green rain]] event. Fixed [[Rain Totem|rain totem]] storm chaining bug. Can no longer rain on [[Spring]] 5 Year 1.}}
 
{{History|1.6.4|Players can no longer give gifts to NPCs during Green Rain in year 1.}}
 
{{History|1.6.4|Players can no longer give gifts to NPCs during Green Rain in year 1.}}
  
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