Changes

→‎On Ginger Island: Updated wording for rare item on ginger island slightly.
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* 1-2 [[Artifact Trove]]s (10%) (9% after a golden coconut was cracked)
 
* 1-2 [[Artifact Trove]]s (10%) (9% after a golden coconut was cracked)
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After this it can then spawn:
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After this it can then spawn the items below, with each check carried out separately, so it can spawn all three.<ref name="rare_object" />
* A [[Golden Animal Cracker]] (0.8-1% chance depending on [[Luck|daily luck]] after claiming [[Mastery Cave#Masteries|Farming Mastery]]).<ref name="rare_object" />
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* A [[Golden Animal Cracker]] (0.8-1% chance depending on [[Luck|daily luck]] after claiming [[Mastery Cave#Masteries|Farming Mastery]]).
* Either [[Bait And Bobber]], [[Combat Quarterly]], [[Mining Monthly]], [[Stardew Valley Almanac]], or [[Woodcutter's Weekly]] (0.54% chance overall, 0.11% chance to obtain each one).<ref name="rare_object" />
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* Either [[Bait And Bobber]], [[Combat Quarterly]], [[Mining Monthly]], [[Stardew Valley Almanac]], or [[Woodcutter's Weekly]] (0.54% chance overall, 0.11% chance to obtain each one).
* A random cosmetic item (1.8% chance).<ref name="rare_object" />
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* A random cosmetic item (1.8% chance).
    
Finally, it then goes through a list of possibilties in order, stopping as soon as it generates an item. The list below shows the chance for each item at that step. The actual chance to obtain that item will depend on the chances of the items available before it.<ref name="gingerislandbase" />
 
Finally, it then goes through a list of possibilties in order, stopping as soon as it generates an item. The list below shows the chance for each item at that step. The actual chance to obtain that item will depend on the chances of the items available before it.<ref name="gingerislandbase" />
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