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298 bytes added ,  05:51, 24 March 2016
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== Tips and Tricks ==
 
== Tips and Tricks ==
'''Love a Rainy Night'''
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'''Less farming, more producing'''
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The best times to upgrade the watering can is when the following day doesn't require its use. Such as the day before rain is expected, or the second to last day of the season. Water your plants that day and turn it in for an upgrade. Let the rain take care watering your plants the next morning, or forget about them if it's the end of the season. Pick it up from the Blacksmith on the 3rd day and lose no watering time.
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The best times to upgrade the watering can is when the following day doesn't require its use. Such as the day before rain is expected, or the second to last day of the season.  
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The rain take care watering your plants the following morning. Blacksmith will takes 2 days to complete your upgrade.
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An alternative to the watering can is watering via [[Sprinklers]]. These will automatically water adjecent tiles every morning and are unlocked fairly early on as well. They can render early watering can upgrades unnecessary, but requires a different set of resources. Both methods, and anything in between, are viable play styles with varying desirability depending on the situation.
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An alternative to the watering can is watering via [[Sprinklers]]. These will automatically water to adjacent tiles every morning. Sprinklers requires building matterials, depends on their ability. This is a good way to save time on take care of plants and allows player to focus on their tasks.
    
'''Keep on Working!'''
 
'''Keep on Working!'''
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One may have notice how energy limits productivity, and circumventing this limit will naturally allow the players to do more within the same in-game time frame. The most common way to achieve this is via eating, thus it pays dividend to save a stockpile of selected foodstock to facilitate just that. Also, on the third day of summer of the first year, the [[Spa]] opens up. Relaxing in there will restore energy fully, and only at the cost of time.
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One may have notice how energy limits productivity, and circumventing this limit will naturally allow the players to do more within the same in-game time frame. The most common way to achieve this is via eating, thus it pays dividend to save a stockpile of selected food to facilitate just that.  
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Also, on the third day of summer of the first year, you will notice an earthquake. That means the [[Spa]] is open on business. Relaxing in there will restore energy constantly and also to health point.
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Note: Energy will increase while player are not walking.
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'''Moonlight Sonata'''
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'''Skills diversion'''
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Owning a farm shouldn't stop anyone from getting additional income sources. Once the farm is to tended to and your energy is resplenished, try mining, foraging, and/or fishing to round the day out, not just for the money, but also for the resources as well. Many of which will be used in future upgrades and crafts.
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Owning a farm shouldn't stop anyone from getting additional income sources. Once the farm is to tended to and your energy is replenished, try mining, foraging, and/or fishing to round the day out, not just for the money, but also for the resources and experience level as well. Many of which will be player benefits on crafting and skill efficiencies.
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'''Gaining reputations'''
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Trying to make out (or being a good friends) are good ways to earn their trusts and recipe. Some NPC will give you a free food recipe for future kitchen expansion, that allows player to cook food and earn more reputation.
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Most of the NPC will love you by giving you free food via mailbox, and bachelor(bachelorette) will romance you.
    
[[Category:Gameplay]]
 
[[Category:Gameplay]]
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