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[[File:Getting Started - Wiki.png|center|400px]]
 
[[File:Getting Started - Wiki.png|center|400px]]
   
{{Basics-top}}
 
{{Basics-top}}
 
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''[[Stardew Valley]]'' is an open-ended game, allowing [[The Player|the player]] to [[Achievements|achieve]] goals non-linearly.<br/>
 
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There are various ways to earn [[Gold|income]] and many activities to choose from including [[farming]], [[fishing]], [[foraging]], [[mining]], [[The Mines|combat (fighting enemies)]], [[crafting]], [[cooking]], [[Villagers|gift giving]], completing [[quests]], and restoring the [[Community Center]].
 
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Stardew Valley is an open-ended game, allowing the player to achieve goals non-linearly.<br/>
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There are various ways to earn income and many activities to choose from including [[farming]], [[fishing]], [[foraging]], [[mining]], [[The Mines|combat (fighting enemies)]], [[crafting]], [[cooking]], [[Villagers|gift giving]], completing [[quests]], and restoring the [[Community Center]].
      
==Character creation==
 
==Character creation==
 
[[File:Character creation menu.png|350px|right]]
 
[[File:Character creation menu.png|350px|right]]
The Character Creation screen allows options for character name, gender, appearance, farm name, and preferred pet.
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:''Main page: [[The Player]]''
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The character creation screen allows customization options, such as character Appearance, Gender, Name, Farm Name, Favorite Thing, and Animal Preference.
    
* There are 24 skin tones, 32 hair styles, 112 shirts and 20 accessories to choose from.
 
* There are 24 skin tones, 32 hair styles, 112 shirts and 20 accessories to choose from.
 
* The sliders next to eye color, hair color, and pants color represent hue, saturation, and lightness.
 
* The sliders next to eye color, hair color, and pants color represent hue, saturation, and lightness.
* The pet chosen here determines which pet will arrive on the farm later.
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* Animal Preference determines which pet will arrive on the farm later.
 
* Gender does not affect ingame marriage.
 
* Gender does not affect ingame marriage.
* The "favorite thing" will be referenced ingame when the player eats a [[Stardrop]]. If the player chooses [[ConcernedApe]] as their favorite thing, the following message will apear when you eat a Stardrop:
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* The "Favorite Thing" will be referenced ingame when the player eats a [[Stardrop]]. If the player chooses [[ConcernedApe]] as their favorite thing, the following message will apear when you eat a Stardrop:
    
[[File:ConcernedApe Favourite.png]]
 
[[File:ConcernedApe Favourite.png]]
    
Players can later change their appearance for {{price|500}}, in the [[Wizard]]'s tower, after reaching 4 Hearts of friendship with him.
 
Players can later change their appearance for {{price|500}}, in the [[Wizard]]'s tower, after reaching 4 Hearts of friendship with him.
==[[Farm Maps|Farm Map]]==
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When creating a new character players can select from a number of different maps for their [[farm]]. Each of these maps offer unique benefits, and favor specific [[skills]].
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==Farm map==
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:''Main page: [[Farm Maps]]''
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Players can select from five different farm maps. Each map offers unique benefits, and favors specific [[skills]].
    
After selecting a map it cannot be changed, characters are permanently tied to their map type once created. Space wise each map takes up the same area, but there are different amounts of usable/farmable/buildable land on each.
 
After selecting a map it cannot be changed, characters are permanently tied to their map type once created. Space wise each map takes up the same area, but there are different amounts of usable/farmable/buildable land on each.
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|[[File:Wilderness_Farm_Map_Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Wilderness Farm]]||A large lake in the southwest corner, and a cliff along the east and south. [[Monsters]] will come out at night. [[Wilderness Golem]]s are unique to this map. Their stats scale with player combat level.||[[File:Combat_Skill_Icon.png|24px|link=]] [[Skills#Combat|Combat]]
 
|[[File:Wilderness_Farm_Map_Icon.png|27px|link=Farm Maps]]||[[Farm Maps|Wilderness Farm]]||A large lake in the southwest corner, and a cliff along the east and south. [[Monsters]] will come out at night. [[Wilderness Golem]]s are unique to this map. Their stats scale with player combat level.||[[File:Combat_Skill_Icon.png|24px|link=]] [[Skills#Combat|Combat]]
 
|}
 
|}
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==Controls==
 
==Controls==
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:''Main page: [[Controls]]
 
All hotkeys can be reassigned by opening the menu and choosing the Options tab [[File:optionstab.png]]
 
All hotkeys can be reassigned by opening the menu and choosing the Options tab [[File:optionstab.png]]
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===Watering Can===
 
===Watering Can===
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:''Main page: [[Watering Can]]
 
[[Crops]] needs to be watered daily in order to grow. The starting watering can can only water one tile at a time and can be refilled using either of the ponds located on your farm.
 
[[Crops]] needs to be watered daily in order to grow. The starting watering can can only water one tile at a time and can be refilled using either of the ponds located on your farm.
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==Energy==
 
==Energy==
[[Energy]] limits productivity. One of the main ways to overcome this is by eating [[food]]. Eating food is an action, for which default controls are Right Click or type X with the food highlighted in your inventory and then click Yes in the confirmation dialogue to eat the food. Most crops and many foraged items can be eaten in order to regain energy.
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:''Main page: [[Energy]]''
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Energy limits productivity. One of the main ways to overcome this is by eating [[food]]. Eating food is an action, for which default controls are Right Click or type X with the food highlighted in your inventory and then click Yes in the confirmation dialogue to eat the food. Most crops and many foraged items can be eaten in order to regain energy.
    
Sleeping at the end of the day will restores player a full energy. After 12:00AM, the player won't restore 100% of the energy. If the player is exhausted when they go to bed or forced sleep at 2:00AM, they'll wake up in the morning with their energy level about half restored.
 
Sleeping at the end of the day will restores player a full energy. After 12:00AM, the player won't restore 100% of the energy. If the player is exhausted when they go to bed or forced sleep at 2:00AM, they'll wake up in the morning with their energy level about half restored.
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==Skills==
 
==Skills==
To level up [[skills]], the player must complete certain actions related to that skill. [[Farming]] XP is earned by fully growing a crop. [[Foraging]] XP is earned by foraging or chopping down trees. [[Mining]] XP is earned by breaking rocks and ore deposits. Fishing and using crab traps will increase [[fishing]] XP.
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:''Main page: [[Skills]]''
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To level up skills, the player must complete certain actions related to that skill. [[Farming]] XP is earned by fully growing a crop. [[Foraging]] XP is earned by foraging or chopping down trees. [[Mining]] XP is earned by breaking rocks and ore deposits. Fishing and using crab traps will increase [[fishing]] XP.
 
As the skill level increases, the player will earn crafting recipes (every level except level 5 and 10) or professions (on level 5 and 10).
 
As the skill level increases, the player will earn crafting recipes (every level except level 5 and 10) or professions (on level 5 and 10).
    
Professions (level 5 and 10) can give the player a boost on yielding products, including more products gained, additional selling price, using less inventories and others. The players choice of a level 5 profession will determine which profession choices are available at level 10.
 
Professions (level 5 and 10) can give the player a boost on yielding products, including more products gained, additional selling price, using less inventories and others. The players choice of a level 5 profession will determine which profession choices are available at level 10.
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==Villagers &amp; Friendship==
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==Villagers and Friendship==
Giving gifts to [[villagers]] will increase their [[friendship]] rating. You can give a gift by highlighting it in your inventory or selecting it by typing its hotkey number and then left clicking on the person to whom you wish to give the item.  As friendship is earned villagers will send [[cooking]] recipes or food through the mail, give you access to their bedrooms, and treat you differently in dialogue. Unique cutscenes and interactions can also occur as friendship is earned. The player must also earn a high level of friendship in order to date, and eventually marry, an eligible villager.
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:''Main page: [[Villagers]] and [[Friendship]]''
 
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:''See also: [[Marriage]], and [[List of Best Gifts by Villager]].''
:''See also: [[Friendship]], [[Marriage]], and [[List of Best Gifts by Villager]].''
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Giving gifts to villagers will increase their friendship rating. You can give a gift by highlighting it in your inventory or selecting it by typing its hotkey number and then left clicking on the person to whom you wish to give the item.  As friendship is earned villagers will send [[cooking]] recipes or food through the mail, give you access to their bedrooms, and treat you differently in dialogue. Unique cutscenes and interactions can also occur as friendship is earned. The player must also earn a high level of friendship in order to date, and eventually marry, an eligible villager.
    
==Television==
 
==Television==
The [[television]] provides useful information, such as [[weather]] forecasts, fortune telling, free [[cooking]] recipes, and other general tips. All players will have one inside their home when beginning a new game.
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:''Main page: [[Television]]
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The television provides useful information, such as [[weather]] forecasts, fortune telling, free [[cooking]] recipes, and other general tips. All players will have one inside their home when beginning a new game.
    
[[Category:Gameplay]]
 
[[Category:Gameplay]]
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