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871 bytes added ,  14:57, 21 June 2017
add energy cost overview
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===Upgrades and Water Consumption===
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==Upgrades and Water Consumption==
 
Each rise in the grade of the watering can permits it to water a larger rectangle of tiles with one tool use. While the upgrade allows the tool to spread the water more effectively, reducing water usage per tile, one tool use at a higher level of operation does still consume a greater quantity of water overall. The base operation uses one water charge per tool use. The copper operation uses two charges per tool use, the steel operation, three, the gold operation, four, and the iridium operation, five. But the iridium operation waters eighteen tiles, meaning it uses only five eighteenths (a little over a quarter) as much water per tile. Thus, the upgraded tool not only has more charges, but each one can spread water over a greater territory.
 
Each rise in the grade of the watering can permits it to water a larger rectangle of tiles with one tool use. While the upgrade allows the tool to spread the water more effectively, reducing water usage per tile, one tool use at a higher level of operation does still consume a greater quantity of water overall. The base operation uses one water charge per tool use. The copper operation uses two charges per tool use, the steel operation, three, the gold operation, four, and the iridium operation, five. But the iridium operation waters eighteen tiles, meaning it uses only five eighteenths (a little over a quarter) as much water per tile. Thus, the upgraded tool not only has more charges, but each one can spread water over a greater territory.
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In general, if any near-empty upgraded tool contains a smaller number of charges than normally required by an advanced operation, the game permits that one final operation before it is considered empty. The gold grade tool, capacity 85 charges, used four at a time, gives 21 tool uses (84 charges) plus one more (for 22 uses), and each use covers 9 tiles, for 22 times 9 (198) tiles watered with one fill.
 
In general, if any near-empty upgraded tool contains a smaller number of charges than normally required by an advanced operation, the game permits that one final operation before it is considered empty. The gold grade tool, capacity 85 charges, used four at a time, gives 21 tool uses (84 charges) plus one more (for 22 uses), and each use covers 9 tiles, for 22 times 9 (198) tiles watered with one fill.
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==Energy Cost==
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Each use of a watering can uses some of the player's daily supply of energy (visible in-game in the Energy Bar display). The base cost is two energy points '''for each water charge used'''. This means that, unlike [[Hoes]], one use of the tool consumes energy at different rates for different operations. The base energy cost of a base operation is two energy points, with four energy for a copper operation, six for steel, eight for gold, and ten for iridium, all because of the numbers of water charges dispensed with each of these operations. The energy required for an iridium operation in a watering can is therefore five times what it is in a hoe. Even so, the energy used to water each '''tile''' decreases significantly with each higher level of operation, because the number of tiles watered increases much faster than the energy usage increases.
    
{{NavboxTools}}
 
{{NavboxTools}}
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