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1,125 bytes added ,  15:13, 21 June 2017
start on farming skill influences
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==Energy Cost==
 
==Energy Cost==
 
Each use of a watering can uses some of the player's daily supply of energy (visible in-game in the Energy Bar display). The base cost is two energy points '''for each water charge used'''. This means that, unlike [[Hoes]], one use of a watering can consumes energy at different rates for different operations. The base energy cost of a base operation is two energy points, with four energy for a copper operation, six for steel, eight for gold, and ten for iridium, all because of the numbers of water charges dispensed with each of these operations. The energy required for an iridium operation in a watering can is therefore five times what it is in a hoe. Even so, the energy used to water each '''tile''' decreases significantly with each higher level of operation, because the number of tiles watered increases much faster than the energy usage increases.
 
Each use of a watering can uses some of the player's daily supply of energy (visible in-game in the Energy Bar display). The base cost is two energy points '''for each water charge used'''. This means that, unlike [[Hoes]], one use of a watering can consumes energy at different rates for different operations. The base energy cost of a base operation is two energy points, with four energy for a copper operation, six for steel, eight for gold, and ten for iridium, all because of the numbers of water charges dispensed with each of these operations. The energy required for an iridium operation in a watering can is therefore five times what it is in a hoe. Even so, the energy used to water each '''tile''' decreases significantly with each higher level of operation, because the number of tiles watered increases much faster than the energy usage increases.
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===Farming Skill Levels===
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The player's farming skill increases proficiency in use of the watering can, and that skill is reflected in a reduced energy consumption with each use. The reduction is 5% (one twentieth) per skill level, the same as in [[Hoes]]. Unlike Hoes, however, the total energy used depends on the watering can's level of operation, the number of water charges dispensed. This means that at skill level 5, the reduction is still 25% (one quarter), meaning it takes 75% (three quarters) as much energy as the base, just as with Hoes. In a base operation, one tool use costs 75% of 2, or 1.5 (one and a half) energy points. In an iridium operation, one tool use costs 75% of 10, or 7.5 energy points.
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The game does not display fractional amounts, and rounds to whole numbers there, but it retains the fractions internally, so two tool uses cost 3 energy points instead of 4, even if that is not always immediately visible precisely. At farming skill level 10, then, the reduction is 50% (one half), meaning it takes only the other 50% to use the tool: one energy point per use, the smallest cost available.
    
{{NavboxTools}}
 
{{NavboxTools}}
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