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6 bytes added ,  15:18, 21 June 2017
→‎Farming Skill Levels: adapt paragraph to watering can operation
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The player's farming skill increases proficiency in use of the watering can, and that skill is reflected in a reduced energy consumption with each use. The reduction is 5% (one twentieth) per skill level, the same as in [[Hoes]]. Unlike Hoes, however, the total energy used depends on the watering can's level of operation, the number of water charges dispensed. This means that at skill level 5, the reduction is still 25% (one quarter), meaning it takes 75% (three quarters) as much energy as the base, just as with Hoes. In a base operation, one tool use costs 75% of 2, or 1.5 (one and a half) energy points. In an iridium operation, one tool use costs 75% of 10, or 7.5 energy points.
 
The player's farming skill increases proficiency in use of the watering can, and that skill is reflected in a reduced energy consumption with each use. The reduction is 5% (one twentieth) per skill level, the same as in [[Hoes]]. Unlike Hoes, however, the total energy used depends on the watering can's level of operation, the number of water charges dispensed. This means that at skill level 5, the reduction is still 25% (one quarter), meaning it takes 75% (three quarters) as much energy as the base, just as with Hoes. In a base operation, one tool use costs 75% of 2, or 1.5 (one and a half) energy points. In an iridium operation, one tool use costs 75% of 10, or 7.5 energy points.
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The game does not display fractional amounts, and rounds to whole numbers there, but it retains the fractions internally, so two tool uses cost 3 energy points instead of 4, even if that is not always immediately visible precisely. At farming skill level 10, then, the reduction is 50% (one half), meaning it takes only the other 50% to use the tool: one energy point per use, the smallest cost available.
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The game does not display fractional amounts, and rounds to whole numbers there, but it retains the fractions internally, so two charges cost 3 energy points instead of 4, even if that is not always immediately visible precisely. At farming skill level 10, then, the reduction is 50% (one half), meaning it takes only the other 50% to dispense a water charge: one energy point each, the smallest cost available.
    
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{{NavboxTools}}
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