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1,319 bytes added ,  16:11, 30 September 2017
sorting + adding
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weapon <weapon ID> - Gives the weapon corresponding to the <ID> to the player. (Example: weapon 12 spawns a Wooden Blade.)
 
weapon <weapon ID> - Gives the weapon corresponding to the <ID> to the player. (Example: weapon 12 spawns a Wooden Blade.)
 
darkTalisman - Adds the Dark Talisman to the player's wallet.
 
darkTalisman - Adds the Dark Talisman to the player's wallet.
 
+
pan - adds the [[panning]] pan to player inventory
 +
in, itemnamed <ITEM> <AMT> - add 1 (or AMT) items (not tools) to player inventory. <ITEM> format: punctuation included, no spaces, e.g. "miner'streat"
 +
slingshot - Gives a Slingshot to the player.
 +
wand - Adds [[Return Scepter]] to player inventory.
 +
can, wateringcan - adds the basic watering can to player inventory.
 +
gold - Adds a large sum of money to the player.
 +
hoe - Adds the basic hoe to player inventory.
 
</pre>
 
</pre>
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train - Makes a train pass through Stardew Valley.
 
train - Makes a train pass through Stardew Valley.
 
ccloadcutscene -  
 
ccloadcutscene -  
  −
   
</pre>
 
</pre>
   Line 62: Line 66:  
</pre>
 
</pre>
    +
;Information
 +
<pre>
 +
where, whereis <S:NPC> - Prints the location and coordinates of <NPC>
 +
dap, daysPlayed - Prints the number of game-days played on the save.
 +
pm, panmode, panMode, - On/off toggle for map-panning view; pan map with WASD when toggled on.
 +
version - Prints the SDV version number in console.
 +
</pre>
    
<pre>
 
<pre>
 
cmenu, customize, customizeMenu - Opens the character menu (new game, not wizard).
 
cmenu, customize, customizeMenu - Opens the character menu (new game, not wizard).
where, whereis <S:NPC> - Prints the location and coordinates of <NPC>.
   
bloomDay - The game's bloom. Doesn't work.
 
bloomDay - The game's bloom. Doesn't work.
 
cat <I:X> <I:Y> - Adds a cat at (<X>, <Y>) in the current location.
 
cat <I:X> <I:Y> - Adds a cat at (<X>, <Y>) in the current location.
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removeFurniture - Removes all furniture from the current location.
 
removeFurniture - Removes all furniture from the current location.
 
localInfo - Prints a bunch of debug information about the current location.
 
localInfo - Prints a bunch of debug information about the current location.
rfh, readyForHarvest <I:X> <I:Y> - Sets the object at (<X>, <Y>) to be ready in one minute. (Also sets stones to 1 health.
+
rfh, readyForHarvest <I:X> <I:Y> - Sets the object at (<X>, <Y>) to be ready in one minute. Also sets stones to 1 health.
 
dayUpdate [I:AMT] - Progresses the game either 1 or [AMT] days.
 
dayUpdate [I:AMT] - Progresses the game either 1 or [AMT] days.
 
resource <I:ID> <I:AMT> - Marks some debris as collected, useful for quests. 0=copper, 2=iron, 4=coal, 6=gold, 8=money (somewhat random amount), 10=iridium, 12=wood, 28=lantern fuel
 
resource <I:ID> <I:AMT> - Marks some debris as collected, useful for quests. 0=copper, 2=iron, 4=coal, 6=gold, 8=money (somewhat random amount), 10=iridium, 12=wood, 28=lantern fuel
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conventionMode - Toggles Game1.conventionMode
 
conventionMode - Toggles Game1.conventionMode
 
jn, junimoNote <I:ID> - Adds junimo note <ID>.
 
jn, junimoNote <I:ID> - Adds junimo note <ID>.
resetJunimoNotes -  
+
resetJunimoNotes - presumably resets all JunimoNotes to not seen status.
 
ee -  
 
ee -  
 
hurry -  
 
hurry -  
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bc, buildcoop -  
 
bc, buildcoop -  
 
makeInedible - Makes the item the player is holding inedible.
 
makeInedible - Makes the item the player is holding inedible.
fenceDecay -  
+
fenceDecay - presumably sets the rate of fence decay
 
toss -  
 
toss -  
in, itemnamed -
   
al, ambientLight -  
 
al, ambientLight -  
 
completeJoja -  
 
completeJoja -  
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specials -  
 
specials -  
 
shirt -  
 
shirt -  
pm, panmode, panMode, -
   
b, bi, big, bigitem -  
 
b, bi, big, bigitem -  
 
facePlayer -  
 
facePlayer -  
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deleteArch -  
 
deleteArch -  
 
sr -  
 
sr -  
version -
   
ns, nosave, noSave -  
 
ns, nosave, noSave -  
 
dp -  
 
dp -  
 
water -  
 
water -  
festivalScore -  
+
festivalScore - presumably overrides Farmer's grange display score at Stardew Valley Fair
 
growAnimalsFarm -  
 
growAnimalsFarm -  
pan -
   
wp, wallpaper -  
 
wp, wallpaper -  
 
seenmail -  
 
seenmail -  
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ax -  
 
ax -  
 
db -  
 
db -  
refuel -  
+
refuel - probably refuels the lantern (unimplemented feature)
 
fo, frameOffset -  
 
fo, frameOffset -  
 
resetAchievements - Reset the achievements.
 
resetAchievements - Reset the achievements.
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lu, lookup -  
 
lu, lookup -  
 
speech -  
 
speech -  
time -  
+
time <TIME> - set game time of day, <TIME> format is military time (24 hours, no colon).
 
ps, playSound -  
 
ps, playSound -  
 
wc, warpCharacter -  
 
wc, warpCharacter -  
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end -  
 
end -  
 
ff, furniture -  
 
ff, furniture -  
pixelZoom -  
+
pixelZoom <LVL> - sets the graphical zoom level the game displays at--takes integers, 1 is 100% pixel size, default is 4 (400% pixel size).
 
achieve -  
 
achieve -  
sdkinfo -
+
sdkinfo, steaminfo -  
steaminfo -  
   
morepollen -  
 
morepollen -  
 
specialItem -  
 
specialItem -  
 
speed -  
 
speed -  
wand -
   
levelup -  
 
levelup -  
 
kms, killMonsterStat -  
 
kms, killMonsterStat -  
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rain - Changes the weather to rain.
 
rain - Changes the weather to rain.
 
mft, mailForTomorrow -  
 
mft, mailForTomorrow -  
minelevel -  
+
minelevel <LVL> - Warps Farmer to given [[Mines]] level.
 
warp -  
 
warp -  
 
cclod -  
 
cclod -  
 
minigame -  
 
minigame -  
 
fbp, fill, fillbp, fillbackpack -  
 
fbp, fill, fillbp, fillbackpack -  
slingshot - Gives a Slingshot to the player.
   
addOtherFarmer -  
 
addOtherFarmer -  
 
addAllCrafting -  
 
addAllCrafting -  
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lantern - Gives a Lantern to the player. However, when trying to use it, the game freezes.
 
lantern - Gives a Lantern to the player. However, when trying to use it, the game freezes.
 
skinColor -  
 
skinColor -  
debrisWeather -  
+
debrisWeather - presumably changes the current weather to windy.
 
clearMail -  
 
clearMail -  
 
cookingrecipe -  
 
cookingrecipe -  
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crafting - Teaches the player all crafting recipes.
 
crafting - Teaches the player all crafting recipes.
 
f, floor -  
 
f, floor -  
killAll -  
+
killAll - possibly abort all operations on machines. Does not affect monsters on farm or in mines.
 
beachBridge -  
 
beachBridge -  
 
achievement -  
 
achievement -  
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blueprint -  
 
blueprint -  
 
upgradeBarn -  
 
upgradeBarn -  
season -  
+
season - presumably timeskips to the 1st day of the given season.
 
energize -  
 
energize -  
friend, friendship,  -  
+
friend, friendship,  - presumably sets the friendship point value with the given character to the given value.
 
save - Saves the game. Doesn't work.
 
save - Saves the game. Doesn't work.
 
gamePad -  
 
gamePad -  
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pants -  
 
pants -  
 
gamemode -  
 
gamemode -  
can, wateringcan -
   
money -  
 
money -  
 
barnDweller -  
 
barnDweller -  
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viewport -  
 
viewport -  
 
day -  
 
day -  
dap, daysPlayed -
   
upgradeCoop -  
 
upgradeCoop -  
 
dog -  
 
dog -  
removeLights -  
+
removeLights - Disables light effects on the current map.
 
busDriveOff -  
 
busDriveOff -  
 
child2 -  
 
child2 -  
gold -
  −
hoe -
   
playMusic -  
 
playMusic -  
 
resetMines -  
 
resetMines -  
52

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