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| pregnant - Sets the amount of days until child birth to 1. Also, removes all previous children. | | pregnant - Sets the amount of days until child birth to 1. Also, removes all previous children. |
| fd, face, faceDirection <S:NPC> <I:dir> - Sets <NPC> to face in <direction> | | fd, face, faceDirection <S:NPC> <I:dir> - Sets <NPC> to face in <direction> |
− | | + | jump <S:NPC> - makes the given NPC/player actor jump once. |
| </pre> | | </pre> |
| | | |
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| ;Information | | ;Information |
| <pre> | | <pre> |
− | where, whereis <S:NPC> - Prints the location and coordinates of <NPC> | + | where, whereis <S:NPC> - Prints the location and coordinates of <NPC> in the console. |
− | dap, daysPlayed - Prints the number of game-days played on the save. | + | dap, daysPlayed - Displays the number of game-days played on the save. |
| pm, panmode, panMode, - On/off toggle for map-panning view; pan map with WASD when toggled on. | | pm, panmode, panMode, - On/off toggle for map-panning view; pan map with WASD when toggled on. |
| version - Prints the SDV version number in console. | | version - Prints the SDV version number in console. |
| + | localInfo - Prints a bunch of debug information about the current location in the console. |
| + | characterInfo - Displays number of characters on the current map. |
| + | </pre> |
| + | |
| + | ;Player character stats, skills, recipes, and player actor properties |
| + | <pre> |
| + | heal - Sets player health to maximum. |
| + | speed <I> - sets player actor speed temporarily to given integer. |
| + | cooking - Teaches the player all cooking recipes. |
| + | energize - Sets player energy to maximum. |
| + | die - Sets the player's health to minimum, making them pass out. |
| + | money <I> - Set player money to given integer. |
| + | </pre> |
| + | |
| + | ;Map and terrain features |
| + | <pre> |
| + | removeLights - Disables light effects on the current map. |
| + | clearLightGlows - Removes light glow textures on current map. |
| </pre> | | </pre> |
| | | |
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| growgrass <number> - Adds <number> grass to your current location. May freeze the game if used outside of the farm. | | growgrass <number> - Adds <number> grass to your current location. May freeze the game if used outside of the farm. |
| petToFarm - Moves the player's pet to the farm at (54, 8) if it isn't raining. | | petToFarm - Moves the player's pet to the farm at (54, 8) if it isn't raining. |
− | cooking - Teaches the player all cooking recipes.
| |
| junimoStar - (CC.characters[0] as junimo).returnToFetchStar | | junimoStar - (CC.characters[0] as junimo).returnToFetchStar |
| growAnimals - Makes all animals in the current location (must be an animal house) grow up. | | growAnimals - Makes all animals in the current location (must be an animal house) grow up. |
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| removeTF, removeTerrainFeatures - Removes all terrain features from the current location. | | removeTF, removeTerrainFeatures - Removes all terrain features from the current location. |
| removeFurniture - Removes all furniture from the current location. | | removeFurniture - Removes all furniture from the current location. |
− | localInfo - Prints a bunch of debug information about the current location.
| |
| rfh, readyForHarvest <I:X> <I:Y> - Sets the object at (<X>, <Y>) to be ready in one minute. Also sets stones to 1 health. | | rfh, readyForHarvest <I:X> <I:Y> - Sets the object at (<X>, <Y>) to be ready in one minute. Also sets stones to 1 health. |
| dayUpdate [I:AMT] - Progresses the game either 1 or [AMT] days. | | dayUpdate [I:AMT] - Progresses the game either 1 or [AMT] days. |
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| conventionMode - Toggles Game1.conventionMode | | conventionMode - Toggles Game1.conventionMode |
| jn, junimoNote <I:ID> - Adds junimo note <ID>. | | jn, junimoNote <I:ID> - Adds junimo note <ID>. |
− | resetJunimoNotes - presumably resets all JunimoNotes to not seen status. | + | resetJunimoNotes - presumably resets all JunimoNotes to not-seen status. |
| ee - | | ee - |
| hurry - | | hurry - |
− | heal - Fills up the player's health bar.
| |
| sf, setFrame - | | sf, setFrame - |
| bc, buildcoop - | | bc, buildcoop - |
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| toss - | | toss - |
| al, ambientLight - | | al, ambientLight - |
− | completeJoja - | + | completeJoja - presumably set completeJoja value to true (or input value) |
| zl, zoomlevel - | | zl, zoomlevel - |
− | eventseen, seenevent - | + | eventseen, seenevent <I:ID> - adds given event's ID to the list of Seen Events. Useful for enabling access to event-dependent areas or events. |
| sl - | | sl - |
| specials - | | specials - |
| shirt - | | shirt - |
| b, bi, big, bigitem - | | b, bi, big, bigitem - |
− | facePlayer - | + | facePlayer - presumably makes given NPC actor face player actor |
| j, aj, addJunimo - | | j, aj, addJunimo - |
| deleteArch - | | deleteArch - |
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| ns, nosave, noSave - | | ns, nosave, noSave - |
| dp - | | dp - |
− | water - | + | water - Irrigate all tilled land on the current map. |
| festivalScore - presumably overrides Farmer's grange display score at Stardew Valley Fair | | festivalScore - presumably overrides Farmer's grange display score at Stardew Valley Fair |
| growAnimalsFarm - | | growAnimalsFarm - |
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| morepollen - | | morepollen - |
| specialItem - | | specialItem - |
− | speed -
| |
| levelup - | | levelup - |
| kms, killMonsterStat - | | kms, killMonsterStat - |
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| fbp, fill, fillbp, fillbackpack - | | fbp, fill, fillbp, fillbackpack - |
| addOtherFarmer - | | addOtherFarmer - |
− | addAllCrafting - | + | addAllCrafting - possibly adds the achievement for having crafted every item |
| plaque - | | plaque - |
| horse - | | horse - |
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| owl - | | owl - |
| removeQuest - | | removeQuest - |
− | jump -
| |
| w, wall - | | w, wall - |
| KillAllHorses - | | KillAllHorses - |
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| clearCharacters - | | clearCharacters - |
| fishing - | | fishing - |
− | dialogue - | + | dialogue - possibly initiate dialogue by ID |
− | test - | + | test - changes game display to a swatch list of floorings, which can be clicked once to return to normal game display |
| fish - | | fish - |
| year - | | year - |
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| f, floor - | | f, floor - |
| killAll - possibly abort all operations on machines. Does not affect monsters on farm or in mines. | | killAll - possibly abort all operations on machines. Does not affect monsters on farm or in mines. |
− | beachBridge - | + | beachBridge - presumably fixes the bridge separating the beach parts |
| achievement - | | achievement - |
| slimecraft - | | slimecraft - |
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| upgradeBarn - | | upgradeBarn - |
| season - presumably timeskips to the 1st day of the given season. | | season - presumably timeskips to the 1st day of the given season. |
− | energize -
| |
| friend, friendship, - presumably sets the friendship point value with the given character to the given value. | | friend, friendship, - presumably sets the friendship point value with the given character to the given value. |
| save - Saves the game. Doesn't work. | | save - Saves the game. Doesn't work. |
| gamePad - | | gamePad - |
| coopDweller - | | coopDweller - |
− | characterInfo -
| |
| hairStyle - | | hairStyle - |
| spreadSeeds - | | spreadSeeds - |
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| getstat - | | getstat - |
| doesItemExist - | | doesItemExist - |
− | die - Empties the player's health bar, making them pass out.
| |
| clearSpecials - | | clearSpecials - |
− | clearLightGlows -
| |
| pants - | | pants - |
| gamemode - | | gamemode - |
− | money -
| |
| barnDweller - | | barnDweller - |
| marry <NPC> - Marries the player to <NPC>. | | marry <NPC> - Marries the player to <NPC>. |
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| day - | | day - |
| upgradeCoop - | | upgradeCoop - |
− | dog - | + | dog - Presumably adds a dog at (<X>, <Y>) on the current map. |
− | removeLights - Disables light effects on the current map.
| |
| busDriveOff - | | busDriveOff - |
| child2 - | | child2 - |