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1,034 bytes added ,  19:20, 30 September 2017
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darkTalisman - Adds the Dark Talisman to the player's wallet.
 
darkTalisman - Adds the Dark Talisman to the player's wallet.
 
pan - adds the [[panning]] pan to player inventory
 
pan - adds the [[panning]] pan to player inventory
in, itemnamed <ITEM> <AMT> - add 1 (or AMT) items (not tools) to player inventory. <ITEM> format: punctuation included, no spaces, e.g. "miner'streat"
+
in, itemnamed <S:ITEM> <I:AMT> - add 1 (or AMT) items (not tools) to player inventory. <ITEM> format: punctuation included, no spaces, e.g. "miner'streat"
 
slingshot - Gives a Slingshot to the player.
 
slingshot - Gives a Slingshot to the player.
 
wand - Adds [[Return Scepter]] to player inventory.
 
wand - Adds [[Return Scepter]] to player inventory.
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gold - Adds a large sum of money to the player.
 
gold - Adds a large sum of money to the player.
 
hoe - Adds the basic hoe to player inventory.
 
hoe - Adds the basic hoe to player inventory.
 +
ax - Adds the basic axe to player inventory.
 +
mp - Add the Milk Pail to player inventory.
 +
refuel - Sets [[Lantern]] fuel to maximum (unimplemented feature).
 
</pre>
 
</pre>
   Line 45: Line 48:  
fd, face, faceDirection <S:NPC> <I:dir> - Sets <NPC> to face in <direction>
 
fd, face, faceDirection <S:NPC> <I:dir> - Sets <NPC> to face in <direction>
 
jump <S:NPC> - makes the given NPC/player actor jump once.
 
jump <S:NPC> - makes the given NPC/player actor jump once.
 +
c, cm, canmove - Force-enables movement for the player actore. Force-closes inventory menu, presumably other menus and dialogue as well.
 +
stoprafting - `player.isRafting = false;` (presumably an unimplemented feature)
 +
sf, setFrame <I> - Sets and stops the player actor's current animation at the given frame.
 
</pre>
 
</pre>
   Line 55: Line 61:  
train - Makes a train pass through Stardew Valley.
 
train - Makes a train pass through Stardew Valley.
 
ccloadcutscene -  
 
ccloadcutscene -  
 +
ee - Ends current event (heart events only?). Warps player actor to (0,0) on current map.
 
</pre>
 
</pre>
   Line 69: Line 76:  
<pre>
 
<pre>
 
where, whereis <S:NPC> - Prints the location and coordinates of <NPC> in the console.
 
where, whereis <S:NPC> - Prints the location and coordinates of <NPC> in the console.
dap, daysPlayed - Displays the number of game-days played on the save.
+
dp, dap, daysPlayed - Displays the number of game-days played on the save.
 
pm, panmode, panMode, - On/off toggle for map-panning view; pan map with WASD when toggled on.
 
pm, panmode, panMode, - On/off toggle for map-panning view; pan map with WASD when toggled on.
 
version - Prints the SDV version number in console.
 
version - Prints the SDV version number in console.
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die - Sets the player's health to minimum, making them pass out.
 
die - Sets the player's health to minimum, making them pass out.
 
money <I> - Set player money to given integer.
 
money <I> - Set player money to given integer.
 +
specials - Sets all special access conditions to true (Sewers, Skull Cave, Club, Witch's Hut, Dwarf), and gives the player the [[Special Charm]].
 +
festivalScore <I:score>- adds <score> to Farmer's grange display score at Stardew Valley Fair
 
</pre>
 
</pre>
   Line 97: Line 106:  
cat <I:X> <I:Y> - Adds a cat at (<X>, <Y>) in the current location.
 
cat <I:X> <I:Y> - Adds a cat at (<X>, <Y>) in the current location.
 
question - Marks a particular dialogue question as answered.
 
question - Marks a particular dialogue question as answered.
house, houseUpgrade, hu <level> - Upgrades your house to a particular level.
+
house, houseUpgrade, hu <I:LVL> - Upgrades your house to the given level.
 
growgrass <number> - Adds <number> grass to your current location. May freeze the game if used outside of the farm.
 
growgrass <number> - Adds <number> grass to your current location. May freeze the game if used outside of the farm.
 
petToFarm - Moves the player's pet to the farm at (54, 8) if it isn't raining.
 
petToFarm - Moves the player's pet to the farm at (54, 8) if it isn't raining.
 
junimoStar - (CC.characters[0] as junimo).returnToFetchStar
 
junimoStar - (CC.characters[0] as junimo).returnToFetchStar
 
growAnimals - Makes all animals in the current location (must be an animal house) grow up.
 
growAnimals - Makes all animals in the current location (must be an animal house) grow up.
stoprafting - `player.isRafting = false;`
   
bluebook - Adds a blueprint to your inventory.
 
bluebook - Adds a blueprint to your inventory.
 
removeTF, removeTerrainFeatures - Removes all terrain features from the current location.
 
removeTF, removeTerrainFeatures - Removes all terrain features from the current location.
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craftingrecipe <S:str> - Adds the recipe for <str> to your known items.
 
craftingrecipe <S:str> - Adds the recipe for <str> to your known items.
 
setstat <S:stat> <I:num>- Sets the stat <stat> to <num>. (<stat> is property in StardewValley.Stats)
 
setstat <S:stat> <I:num>- Sets the stat <stat> to <num>. (<stat> is property in StardewValley.Stats)
c, cm, canmove - Forces the player to be able to move.
   
growCrops <I:amt> - Advances all crops in the current location <amt> days.
 
growCrops <I:amt> - Advances all crops in the current location <amt> days.
upgradebarn, barn - player.BarnUpgradeLevel += 1 (or 3)?
+
upgradebarn, barn - upgrades player barn(s) one level.
 
conventionMode - Toggles Game1.conventionMode
 
conventionMode - Toggles Game1.conventionMode
 
jn, junimoNote <I:ID> - Adds junimo note <ID>.
 
jn, junimoNote <I:ID> - Adds junimo note <ID>.
 
resetJunimoNotes - presumably resets all JunimoNotes to not-seen status.
 
resetJunimoNotes - presumably resets all JunimoNotes to not-seen status.
ee -
   
hurry -  
 
hurry -  
sf, setFrame -
   
bc, buildcoop -  
 
bc, buildcoop -  
 
makeInedible - Makes the item the player is holding inedible.
 
makeInedible - Makes the item the player is holding inedible.
 
fenceDecay - presumably sets the rate of fence decay
 
fenceDecay - presumably sets the rate of fence decay
toss -  
+
toss - Vial drop animation plays at the player actor's location-
 
al, ambientLight -  
 
al, ambientLight -  
 
completeJoja - presumably set completeJoja value to true (or input value)
 
completeJoja - presumably set completeJoja value to true (or input value)
 
zl, zoomlevel -  
 
zl, zoomlevel -  
 
eventseen, seenevent <I:ID> - adds given event's ID to the list of Seen Events. Useful for enabling access to event-dependent areas or events.
 
eventseen, seenevent <I:ID> - adds given event's ID to the list of Seen Events. Useful for enabling access to event-dependent areas or events.
sl -  
+
sl - Switches items in player inventory one row down, looping to top. Useful for browsing inventories larger than 36 spaces.
specials -  
+
sr - Switches items in player inventory one row up, looping to bottom. Useful for browsing inventories larger than 36 spaces.
 
shirt -  
 
shirt -  
 
b, bi, big, bigitem -  
 
b, bi, big, bigitem -  
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j, aj, addJunimo -  
 
j, aj, addJunimo -  
 
deleteArch -  
 
deleteArch -  
sr -
   
ns, nosave, noSave -  
 
ns, nosave, noSave -  
dp -
   
water - Irrigate all tilled land on the current map.
 
water - Irrigate all tilled land on the current map.
festivalScore - presumably overrides Farmer's grange display score at Stardew Valley Fair
   
growAnimalsFarm -  
 
growAnimalsFarm -  
 
wp, wallpaper -  
 
wp, wallpaper -  
 
seenmail -  
 
seenmail -  
 
tool -  
 
tool -  
mp -
  −
ax -
   
db -  
 
db -  
refuel - probably refuels the lantern (unimplemented feature)
   
fo, frameOffset -  
 
fo, frameOffset -  
 
resetAchievements - Reset the achievements.
 
resetAchievements - Reset the achievements.
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toggleCatPerson -  
 
toggleCatPerson -  
 
fb, fillbin -  
 
fb, fillbin -  
coop, upgradecoop -  
+
coop, upgradecoop - upgrades player coop(s) one level.
 
animalInfo -  
 
animalInfo -  
 
end -  
 
end -  
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child, kid -  
 
child, kid -  
 
allbundles -  
 
allbundles -  
divorce - Makes the player divorce from the "currently married" NPC.
+
divorce - Makes the player divorce from their current spouse.
spreadDirt -  
+
spreadDirt - On the farm, till all tillable dirt that is currently untilled and unoccupied by actors.
 +
removeDirt - On the farm, until all tillable dirt. Will destroy all crops!
 
movebuilding -  
 
movebuilding -  
 
rain - Changes the weather to rain.
 
rain - Changes the weather to rain.
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addAllCrafting - possibly adds the achievement for having crafted every item
 
addAllCrafting - possibly adds the achievement for having crafted every item
 
plaque -  
 
plaque -  
horse -  
+
horse <I:X> <I:Y> - Spawns a new horse on the current map at (<X>, <Y>).
 
sprinkle -  
 
sprinkle -  
 
i, item -  
 
i, item -  
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gamemode -  
 
gamemode -  
 
barnDweller -  
 
barnDweller -  
marry <NPC> - Marries the player to <NPC>.
+
marry <S:NPC> - Marries the player to <NPC>.
 
bloom -  
 
bloom -  
 
viewport -  
 
viewport -  
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ring -  
 
ring -  
 
clearFurniture -  
 
clearFurniture -  
removeDirt -
   
boots -  
 
boots -  
 
event -  
 
event -  
52

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