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| darkTalisman - Adds the Dark Talisman to the player's wallet. | | darkTalisman - Adds the Dark Talisman to the player's wallet. |
| pan - adds the [[panning]] pan to player inventory | | pan - adds the [[panning]] pan to player inventory |
− | in, itemnamed <ITEM> <AMT> - add 1 (or AMT) items (not tools) to player inventory. <ITEM> format: punctuation included, no spaces, e.g. "miner'streat" | + | in, itemnamed <S:ITEM> <I:AMT> - add 1 (or AMT) items (not tools) to player inventory. <ITEM> format: punctuation included, no spaces, e.g. "miner'streat" |
| slingshot - Gives a Slingshot to the player. | | slingshot - Gives a Slingshot to the player. |
| wand - Adds [[Return Scepter]] to player inventory. | | wand - Adds [[Return Scepter]] to player inventory. |
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| gold - Adds a large sum of money to the player. | | gold - Adds a large sum of money to the player. |
| hoe - Adds the basic hoe to player inventory. | | hoe - Adds the basic hoe to player inventory. |
| + | ax - Adds the basic axe to player inventory. |
| + | mp - Add the Milk Pail to player inventory. |
| + | refuel - Sets [[Lantern]] fuel to maximum (unimplemented feature). |
| </pre> | | </pre> |
| | | |
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| fd, face, faceDirection <S:NPC> <I:dir> - Sets <NPC> to face in <direction> | | fd, face, faceDirection <S:NPC> <I:dir> - Sets <NPC> to face in <direction> |
| jump <S:NPC> - makes the given NPC/player actor jump once. | | jump <S:NPC> - makes the given NPC/player actor jump once. |
| + | c, cm, canmove - Force-enables movement for the player actore. Force-closes inventory menu, presumably other menus and dialogue as well. |
| + | stoprafting - `player.isRafting = false;` (presumably an unimplemented feature) |
| + | sf, setFrame <I> - Sets and stops the player actor's current animation at the given frame. |
| </pre> | | </pre> |
| | | |
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| train - Makes a train pass through Stardew Valley. | | train - Makes a train pass through Stardew Valley. |
| ccloadcutscene - | | ccloadcutscene - |
| + | ee - Ends current event (heart events only?). Warps player actor to (0,0) on current map. |
| </pre> | | </pre> |
| | | |
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| <pre> | | <pre> |
| where, whereis <S:NPC> - Prints the location and coordinates of <NPC> in the console. | | where, whereis <S:NPC> - Prints the location and coordinates of <NPC> in the console. |
− | dap, daysPlayed - Displays the number of game-days played on the save. | + | dp, dap, daysPlayed - Displays the number of game-days played on the save. |
| pm, panmode, panMode, - On/off toggle for map-panning view; pan map with WASD when toggled on. | | pm, panmode, panMode, - On/off toggle for map-panning view; pan map with WASD when toggled on. |
| version - Prints the SDV version number in console. | | version - Prints the SDV version number in console. |
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| die - Sets the player's health to minimum, making them pass out. | | die - Sets the player's health to minimum, making them pass out. |
| money <I> - Set player money to given integer. | | money <I> - Set player money to given integer. |
| + | specials - Sets all special access conditions to true (Sewers, Skull Cave, Club, Witch's Hut, Dwarf), and gives the player the [[Special Charm]]. |
| + | festivalScore <I:score>- adds <score> to Farmer's grange display score at Stardew Valley Fair |
| </pre> | | </pre> |
| | | |
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| cat <I:X> <I:Y> - Adds a cat at (<X>, <Y>) in the current location. | | cat <I:X> <I:Y> - Adds a cat at (<X>, <Y>) in the current location. |
| question - Marks a particular dialogue question as answered. | | question - Marks a particular dialogue question as answered. |
− | house, houseUpgrade, hu <level> - Upgrades your house to a particular level. | + | house, houseUpgrade, hu <I:LVL> - Upgrades your house to the given level. |
| growgrass <number> - Adds <number> grass to your current location. May freeze the game if used outside of the farm. | | growgrass <number> - Adds <number> grass to your current location. May freeze the game if used outside of the farm. |
| petToFarm - Moves the player's pet to the farm at (54, 8) if it isn't raining. | | petToFarm - Moves the player's pet to the farm at (54, 8) if it isn't raining. |
| junimoStar - (CC.characters[0] as junimo).returnToFetchStar | | junimoStar - (CC.characters[0] as junimo).returnToFetchStar |
| growAnimals - Makes all animals in the current location (must be an animal house) grow up. | | growAnimals - Makes all animals in the current location (must be an animal house) grow up. |
− | stoprafting - `player.isRafting = false;`
| |
| bluebook - Adds a blueprint to your inventory. | | bluebook - Adds a blueprint to your inventory. |
| removeTF, removeTerrainFeatures - Removes all terrain features from the current location. | | removeTF, removeTerrainFeatures - Removes all terrain features from the current location. |
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| craftingrecipe <S:str> - Adds the recipe for <str> to your known items. | | craftingrecipe <S:str> - Adds the recipe for <str> to your known items. |
| setstat <S:stat> <I:num>- Sets the stat <stat> to <num>. (<stat> is property in StardewValley.Stats) | | setstat <S:stat> <I:num>- Sets the stat <stat> to <num>. (<stat> is property in StardewValley.Stats) |
− | c, cm, canmove - Forces the player to be able to move.
| |
| growCrops <I:amt> - Advances all crops in the current location <amt> days. | | growCrops <I:amt> - Advances all crops in the current location <amt> days. |
− | upgradebarn, barn - player.BarnUpgradeLevel += 1 (or 3)? | + | upgradebarn, barn - upgrades player barn(s) one level. |
| conventionMode - Toggles Game1.conventionMode | | conventionMode - Toggles Game1.conventionMode |
| jn, junimoNote <I:ID> - Adds junimo note <ID>. | | jn, junimoNote <I:ID> - Adds junimo note <ID>. |
| resetJunimoNotes - presumably resets all JunimoNotes to not-seen status. | | resetJunimoNotes - presumably resets all JunimoNotes to not-seen status. |
− | ee -
| |
| hurry - | | hurry - |
− | sf, setFrame -
| |
| bc, buildcoop - | | bc, buildcoop - |
| makeInedible - Makes the item the player is holding inedible. | | makeInedible - Makes the item the player is holding inedible. |
| fenceDecay - presumably sets the rate of fence decay | | fenceDecay - presumably sets the rate of fence decay |
− | toss - | + | toss - Vial drop animation plays at the player actor's location- |
| al, ambientLight - | | al, ambientLight - |
| completeJoja - presumably set completeJoja value to true (or input value) | | completeJoja - presumably set completeJoja value to true (or input value) |
| zl, zoomlevel - | | zl, zoomlevel - |
| eventseen, seenevent <I:ID> - adds given event's ID to the list of Seen Events. Useful for enabling access to event-dependent areas or events. | | eventseen, seenevent <I:ID> - adds given event's ID to the list of Seen Events. Useful for enabling access to event-dependent areas or events. |
− | sl - | + | sl - Switches items in player inventory one row down, looping to top. Useful for browsing inventories larger than 36 spaces. |
− | specials -
| + | sr - Switches items in player inventory one row up, looping to bottom. Useful for browsing inventories larger than 36 spaces. |
| shirt - | | shirt - |
| b, bi, big, bigitem - | | b, bi, big, bigitem - |
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| j, aj, addJunimo - | | j, aj, addJunimo - |
| deleteArch - | | deleteArch - |
− | sr -
| |
| ns, nosave, noSave - | | ns, nosave, noSave - |
− | dp -
| |
| water - Irrigate all tilled land on the current map. | | water - Irrigate all tilled land on the current map. |
− | festivalScore - presumably overrides Farmer's grange display score at Stardew Valley Fair
| |
| growAnimalsFarm - | | growAnimalsFarm - |
| wp, wallpaper - | | wp, wallpaper - |
| seenmail - | | seenmail - |
| tool - | | tool - |
− | mp -
| |
− | ax -
| |
| db - | | db - |
− | refuel - probably refuels the lantern (unimplemented feature)
| |
| fo, frameOffset - | | fo, frameOffset - |
| resetAchievements - Reset the achievements. | | resetAchievements - Reset the achievements. |
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| toggleCatPerson - | | toggleCatPerson - |
| fb, fillbin - | | fb, fillbin - |
− | coop, upgradecoop - | + | coop, upgradecoop - upgrades player coop(s) one level. |
| animalInfo - | | animalInfo - |
| end - | | end - |
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| child, kid - | | child, kid - |
| allbundles - | | allbundles - |
− | divorce - Makes the player divorce from the "currently married" NPC. | + | divorce - Makes the player divorce from their current spouse. |
− | spreadDirt -
| + | spreadDirt - On the farm, till all tillable dirt that is currently untilled and unoccupied by actors. |
| + | removeDirt - On the farm, until all tillable dirt. Will destroy all crops! |
| movebuilding - | | movebuilding - |
| rain - Changes the weather to rain. | | rain - Changes the weather to rain. |
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| addAllCrafting - possibly adds the achievement for having crafted every item | | addAllCrafting - possibly adds the achievement for having crafted every item |
| plaque - | | plaque - |
− | horse - | + | horse <I:X> <I:Y> - Spawns a new horse on the current map at (<X>, <Y>). |
| sprinkle - | | sprinkle - |
| i, item - | | i, item - |
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| gamemode - | | gamemode - |
| barnDweller - | | barnDweller - |
− | marry <NPC> - Marries the player to <NPC>. | + | marry <S:NPC> - Marries the player to <NPC>. |
| bloom - | | bloom - |
| viewport - | | viewport - |
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| ring - | | ring - |
| clearFurniture - | | clearFurniture - |
− | removeDirt -
| |
| boots - | | boots - |
| event - | | event - |