Changes

expand
Line 1: Line 1:  
{{../../header}}
 
{{../../header}}
   −
===Multiplayer===
+
The multiplayer API provides methods to support modding in a multiplayer context. This API is still minimal, but much more will be added in later versions of SMAPI.
The multiplayer API provides methods to support modding in a multiplayer context:
+
 
 +
__TOC__
 +
==Methods==
 +
===GetNewID===
 +
In some cases the game expects a 'multiplayer ID' value, which is a unique 64-bit number. This is mainly intended for cases where the game expects a multiplayer ID for data sync, such as when creating farm animals:
 
<source lang="c#">
 
<source lang="c#">
// get a unique multiplayer ID (e.g. for animal IDs)
+
int animalID = this.Helper.Multiplayer.GetNewID();
int uniqueID = this.Helper.Multiplayer.GetNewID();
+
var animal = new FarmAnimal("Cow", animalID, ownerID);
 +
</source>
   −
// get the locations being sync'd from the main player
+
===GetActiveLocations===
 +
In multiplayer mode, the game doesn't sync all locations to other players. Each farmhand will receive data for their current location, the farm, farmhouse, and farm buildings. You can get a list of the locations being sync'd:
 +
<source lang="C#">
 
foreach (GameLocation location in this.Helper.Multiplayer.GetActiveLocations())
 
foreach (GameLocation location in this.Helper.Multiplayer.GetActiveLocations())
 +
{
 +
  // do stuff
 +
}
 
</source>
 
</source>
translators
8,446

edits