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{{Basics-top}}
 
{{Basics-top}}
 
<div class="thumbinner" style="float: right; width: 65px; margin-left: 12px; text-align: center; font-size: smaller; padding-top: 6px;">[[File:Exhausted.png]]<p>''Exhaustion indicator''</p></div>
 
<div class="thumbinner" style="float: right; width: 65px; margin-left: 12px; text-align: center; font-size: smaller; padding-top: 6px;">[[File:Exhausted.png]]<p>''Exhaustion indicator''</p></div>
'''Energy''' is consumed by using tools, fishing, combat or eating negative energy food. It can be replenished by eating food or standing in the [[Spa]]. If the player is exhausted, restoration effects during sleep time are cut in half. Eating a [[Stardrop]] will permanently increase maximum energy by 34 points.
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'''Energy''' is consumed by using tools, fishing, combat or eating negative energy food. It can be replenished by eating food or standing in the [[Spa]]. In a [[Multiplayer]] game, players may slowly restore energy by standing in bed. (If the "Go to bed" dialogue pops up, answer "No", and remain in place.)
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Eating a [[Stardrop]] will permanently increase maximum energy by 34 points.
    
Players become exhausted when their energy drops to 0 or below. At this point, they are unable to run. Eating something will make them able to run again, but the exhaustion indicator will persist through the day.  Persisting in energy consuming activities will make them pass out, ending the day.  
 
Players become exhausted when their energy drops to 0 or below. At this point, they are unable to run. Eating something will make them able to run again, but the exhaustion indicator will persist through the day.  Persisting in energy consuming activities will make them pass out, ending the day.  
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==Sleeping==
 
==Sleeping==
   
Sleeping restores the player's energy level depending on being exhausted or the time the player goes to bed. The player's energy will be restored to 100%, but this percentage is reduced to 50% if exhausted. Going to bed after 12:00AM reduces that by 2.5% per 10 minutes up until 01:00AM. Going to bed after 01:00AM reduces the new energy level by 25%, plus another 2.5% per 10 additional minutes. If the new energy level is below the player's energy level at the time they went to sleep, the player's energy level left unchanged and not reduced.
 
Sleeping restores the player's energy level depending on being exhausted or the time the player goes to bed. The player's energy will be restored to 100%, but this percentage is reduced to 50% if exhausted. Going to bed after 12:00AM reduces that by 2.5% per 10 minutes up until 01:00AM. Going to bed after 01:00AM reduces the new energy level by 25%, plus another 2.5% per 10 additional minutes. If the new energy level is below the player's energy level at the time they went to sleep, the player's energy level left unchanged and not reduced.
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==Leveling Up==
 
==Leveling Up==
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Levelling up a skill during the day will result in the player being restored to 100% energy when the skill increase screen is shown, which is after the sleeping calculation is performed. After the overnight level-up screen is shown, the next day the player will wake up with 100% energy.
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Levelling up a skill during the day will result in the player being restored to 100% energy when the skill increase screen is shown, which is after the sleeping calculation is performed. If you gained any skill level during the day, the player will wake up with 100% energy the next day.
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==History==
 
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{{history|1.3|Added energy regen while standing in bed for multiplayer. Removed exploit that allowed players to bypass "passing out" by clicking on the journal icon.}}
== Bugs ==
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* Clicking on the Journal icon while in the middle of the "passing out from exhaustion" animation will prevent the player from actually passing out, and allow the player to resume activity.  This exploit does not work if opening the journal using the {{key|F}} key.
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{{beta3|Players in a multiplayer game can slowly restore energy by standing in bed.<p>The Journal exploit no longer works (as of v1.3.20).}}
      
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
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