Changes

1,488 bytes added ,  00:53, 11 June 2019
adding the rest of the dobson event
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''' Deleted messages related to the Bus Ride '''
 
''' Deleted messages related to the Bus Ride '''
   −
The source code XNB file named "StringsFromCSFiles:Bus.cs" contains messages that the player could have seen while interacting with the various elements of this scene.
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The source code XNB file named "StringsFromCSFiles:Bus.cs" contains messages that would have been displayed when the player interacted with the various elements of this scene.
    
<ul class="mw-collapsible mw-collapsed">
 
<ul class="mw-collapsible mw-collapsed">
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<li>Girl with bow - "Girl: Hi! <" [sic]</li>
 
<li>Girl with bow - "Girl: Hi! <" [sic]</li>
 
<li>Bus Driver before talking to Haley - "Driver: Hey, you'd better take a seat."</li>
 
<li>Bus Driver before talking to Haley - "Driver: Hey, you'd better take a seat."</li>
<li>Bus Driver after talking to Haley - ("Dobson" event starts)
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<li>Bus Driver after talking to Haley - ("Dobson" event starts)</li>
 
</ul>
 
</ul>
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When the player talks to the bus driver after talking to Haley, an event will start playing involving an unknown character named Dobson. The game will try to load Dobson's character portrait, but that file cannot be found in the game's code. It's possible that "Dobson" was later replaced with the Joja Mart manager, Morris. The source code file "Bus.cs" contains the actions and messages that would be take place if the event were able to play out.
 
When the player talks to the bus driver after talking to Haley, an event will start playing involving an unknown character named Dobson. The game will try to load Dobson's character portrait, but that file cannot be found in the game's code. It's possible that "Dobson" was later replaced with the Joja Mart manager, Morris. The source code file "Bus.cs" contains the actions and messages that would be take place if the event were able to play out.
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<ul class="mw-collapsible mw-collapsed">
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<li>"Driver: Huh? We're almost there. It should only be a few more minutes."</li>
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<li>(A door close sound effect plays, Dobson appears (from the bathroom?) and faces the player.)</li>
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<li>"Sir? Are you still there? Uh-huh... sorry to put you on hold, sir. I had some business to attend to."</li>
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<li>(Dobson moves) "That's right, sir... I'm on the bus right now, heading to Stardew Valley."</li>
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<li>(Dobson moves and faces a different direction) "I have to say, so far I've been quite unimpressed with the locals."</li>
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<li>(Dobson changes the direction he is looking) "They seem like a docile and unfashionable sort of people. The children look sickly, and all the young men are delinquents from what I've seen so far..."</li>
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<li>(Dobson moves and faces another direction (possibly at the Joja Mart sign?)) "Although, they are displaying our corporate logo, which you'll be pleased to hear, sir."</li>
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<li>(Dobson moves and faces another direction) "*snort* ... Yes, sir. It definitely won't be a problem to get these country rubes to sign the paperwork... We'll have that new Joja Hypermarket up and running in no time. Then maybe we can discuss that new-"</li>
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<li>"Moustached Man: Everyone, look!!"</li>
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<li>(The map tileset changes -- perhaps showing the bus coming to a stop in Stardew Valley?)</li>
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<li>"Moustached Man: There it is! Stardew Valley!"</li>
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<li>(Dobson faces the player.)</li>
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<li>(The scene ends.)</li>
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</ul>
    
==Gallery==
 
==Gallery==
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edits