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379 bytes added ,  02:37, 2 October 2019
→‎Development: expand, remove pricing info (subject to change and regional pricing)
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==History==
 
==History==
 
===Development===
 
===Development===
The game was developed entirely by Eric Barone, who goes by the alias [[ConcernedApe]]. He programmed it in C# using the Microsoft XNA framework. All the art was drawn using Paint.NET, and Propellerhead Software's Reason was used to compose the game's music and sound effects.
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The game was developed entirely by Eric Barone (alias [[ConcernedApe]]) up to Stardew Valley {{version|1.2.33}}. The game is programmed in C# using the Microsoft XNA framework (on Windows) and MonoGame (on Linux and MacOS). The art was drawn using Paint.NET, and the game's music and sound effects were composed in Propellerhead Software's Reason. It took four years for ConcernedApe to develop the first public release, during which he posted development updates on [https://stardewvalley.blogspot.com/ stardewvalley.blogspot.com] (2012-2013) and [https://stardewvalley.net/ the game's official website] (2013-present). It was released to the public on February 26th, 2016.
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It took four years for ConcernedApe to develop the first public release, during which he posted development updates on [https://stardewvalley.blogspot.com/ stardewvalley.blogspot.com] (2012-2013) and [https://stardewvalley.net/ the game's official website] (2013-present). It was released to the public on February 26th, 2016. The purchase price is $14.99 USD ($7.99 USD for mobile).
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For Stardew Valley {{version|1.3.27|1.3}} through {{version|1.3.33}}, Tom Coxxon from Chucklefish developed the multiplayer code while ConcernedApe focused on the core gameplay and content changes.
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The official updates on PC were ported to other platforms by specialised porting companies, specifically The Secret Police for mobile and Sickhead Games for console.
    
===Publishers===
 
===Publishers===
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