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4 bytes added ,  14:45, 30 October 2019
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A fish can spawn at a depth less than its ''minimum depth'', but the odds of doing so decreases for most fish.  A higher ''spawn multiplier'' and ''depth multiplier'' result in a greater decrease in the odds of a fish spawning at a distance that is closer to shore than its ''minimum depth.''  The odds of fish spawning never increases when casting to a depth greater than 4, except for with the [[Octopus]] which reaches its maximum spawning rate at a depth of 5 or higher.
 
A fish can spawn at a depth less than its ''minimum depth'', but the odds of doing so decreases for most fish.  A higher ''spawn multiplier'' and ''depth multiplier'' result in a greater decrease in the odds of a fish spawning at a distance that is closer to shore than its ''minimum depth.''  The odds of fish spawning never increases when casting to a depth greater than 4, except for with the [[Octopus]] which reaches its maximum spawning rate at a depth of 5 or higher.
 
   
 
   
The relative probability that a specific type of fish (including algae and seaweed) in a location will spawn is ''base_spawn_probability * POWER( (all_fish_failure_rate - this_fish_failure_rate)/(number_of_fish - 1), (fish_queue_position - 1))''. This calculation is repeated for each possible position in the spawning order (fish_queue_position) for a type of fish, and then averaged. The total added relative probability for all fish at a location at a certain time and weather will always be under 100%, with any remaining difference under 100% being the relative probability of catching trash: ''trash = 100% - total_relative_probability''.
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The relative probability that a specific type of fish (including algae and seaweed) in a location will spawn is ''base_spawn_probability * POWER( (all_fish_failure_rate - this_fish_failure_rate)/(number_of_fish - 1), (fish_queue_position - 1))''. This calculation is repeated for each possible position in the spawning order (fish_queue_position) for a type of fish, and then averaged. The total added relative probability for all fish at a location at a certain time and weather will always be under 100%, with any remaining difference under 100% being the relative probability of catching [[Trash]]: ''trash = 100% - total_relative_probability''.
 
[[Category:Modding]]
 
[[Category:Modding]]
    
[[pt:Modificações:Dados de Peixes]]
 
[[pt:Modificações:Dados de Peixes]]

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