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73 bytes added ,  14:58, 30 October 2019
Added a variable name for the results of the basic spawn rate formula, to make it clear that it is the same one being used in the formula for relative probability & changed my formula formatting to match the pre-existing formula
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===Spawn rate===
 
===Spawn rate===
If a fish matches the spawn criteria, the probability that it will spawn is ''{spawn multiplier} - max(0, {minimum depth} - {actual depth}) × {depth multiplier} × {spawn multiplier} + {fishing level} / 50'', up to a maximum of 90%. The ''actual depth'' is the bobber's tile distance from land.
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If a fish matches the spawn criteria, the probability that it will spawn is: ''{base spawn probability} = {spawn multiplier} - max(0, {minimum depth} - {actual depth}) × {depth multiplier} × {spawn multiplier} + {fishing level} / 50'', up to a maximum of 90%. The ''actual depth'' is the bobber's tile distance from land.
    
A fish can spawn at a depth less than its ''minimum depth'', but the odds of doing so decreases for most fish.  A higher ''spawn multiplier'' and ''depth multiplier'' result in a greater decrease in the odds of a fish spawning at a distance that is closer to shore than its ''minimum depth.''  The odds of fish spawning never increases when casting to a depth greater than 4, except for with the [[Octopus]] which reaches its maximum spawning rate at a depth of 5 or higher.
 
A fish can spawn at a depth less than its ''minimum depth'', but the odds of doing so decreases for most fish.  A higher ''spawn multiplier'' and ''depth multiplier'' result in a greater decrease in the odds of a fish spawning at a distance that is closer to shore than its ''minimum depth.''  The odds of fish spawning never increases when casting to a depth greater than 4, except for with the [[Octopus]] which reaches its maximum spawning rate at a depth of 5 or higher.
 
   
 
   
The relative probability that a specific type of fish (including algae and seaweed) in a location will spawn is ''base_spawn_probability * POWER( (all_fish_failure_rate - this_fish_failure_rate)/(number_of_fish - 1), (fish_queue_position - 1))''. This calculation is repeated for each possible position in the spawning order (fish_queue_position) for a type of fish, and then averaged. The total added relative probability for all fish at a location at a certain time and weather will always be under 100%, with any remaining difference under 100% being the relative probability of catching [[Trash]]: ''trash = 100% - total_relative_probability''.
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The relative probability that a specific type of fish (including algae and seaweed) in a location will spawn is: ''relative_probability = {base spawn probability} * POWER( ({all fish failure rate} - {this fish failure rate}) / ({number of fish} - 1}), ({fish queue position} - 1))''. This calculation is repeated for each possible position in the spawning order (''fish queue position'') for a type of fish, and then averaged. The total added relative probability for all fish at a location at a certain time and weather will always be under 100%, with any remaining difference under 100% being the relative probability of catching [[Trash]]: ''{trash} = 100% - {total relative probability}''.
 
[[Category:Modding]]
 
[[Category:Modding]]
    
[[pt:Modificações:Dados de Peixes]]
 
[[pt:Modificações:Dados de Peixes]]

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