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248 bytes removed ,  16:35, 9 November 2019
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* Entering "ConcernedApe" as the Favorite Thing [[Secrets#Favorite Thing|triggers an Easter egg]].
 
* Entering "ConcernedApe" as the Favorite Thing [[Secrets#Favorite Thing|triggers an Easter egg]].
 
* There are no character traits in ''Stardew Valley''. When presented with in-game cutscenes and dialogues, any answer can be chosen without impacting the story, though some may slightly impact [[friendship]]. It is possible to befriend most NPCs, and there are no mutually exclusive friendships. (Some NPCs like [[Gunther]] have no friendship status.)
 
* There are no character traits in ''Stardew Valley''. When presented with in-game cutscenes and dialogues, any answer can be chosen without impacting the story, though some may slightly impact [[friendship]]. It is possible to befriend most NPCs, and there are no mutually exclusive friendships. (Some NPCs like [[Gunther]] have no friendship status.)
* Naming your character using an internal [[Modding:Object data|object ID number]] in brackets will give you the item that corresponds with the number whenever an NPC mentions you by your name. For example, entering [645][499][163] will give you an [[Iridium Sprinkler]], [[Ancient Seeds]], and a [[Legend]]. NPCs tend to say only the second two numbers, so be warned. (This exploit also works with children and animals.)  
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* '''PC Only:''' Naming your character using an internal [[Modding:Object data|object ID number]] in brackets will give you the item that corresponds with the number whenever an NPC mentions you by your name. For example, entering [645][499][163] will give you an [[Iridium Sprinkler]], [[Ancient Seeds]], and a [[Legend]]. (This exploit also works with naming children and animals.)  
**'''Note that this does not work in the mobile, PS4, or Switch versions.'''
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**Note that the game may only accept 14 characters for the player name, so one of the items used must be only 2 digits instead of 3.
   
* While NPCs have a breathing animation, the player does not.  Instead, the player's character blinks his/her eyes.
 
* While NPCs have a breathing animation, the player does not.  Instead, the player's character blinks his/her eyes.
  
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