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145 bytes added ,  21:38, 3 February 2020
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Note that each percent chance is specified in an underlying data file, so the totals for each pond do not add up to 100%.  The game code processes the chance for items from top to bottom as listed in the [[Modding:Fish Pond data|underlying data file]].  If any item is produced at any point, the checking stops, and the pond produces the item.
 
Note that each percent chance is specified in an underlying data file, so the totals for each pond do not add up to 100%.  The game code processes the chance for items from top to bottom as listed in the [[Modding:Fish Pond data|underlying data file]].  If any item is produced at any point, the checking stops, and the pond produces the item.
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Note also that uncollected items in chum buckets do not persist.  If they are not collected, they will be replaced with new items the next day.
    
{|class="wikitable sortable"
 
{|class="wikitable sortable"
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