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The player starts the game with 270 maximum energy. Eating a [[Stardrop]] permanently increases maximum energy by 34 points. Eating every Stardrop available in the game permanently increases maximum energy to 508. Eating certain [[Cooking|food]] can temporarily increase maximum energy, even beyond 508.
 
The player starts the game with 270 maximum energy. Eating a [[Stardrop]] permanently increases maximum energy by 34 points. Eating every Stardrop available in the game permanently increases maximum energy to 508. Eating certain [[Cooking|food]] can temporarily increase maximum energy, even beyond 508.
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==Exhaustion==
 
Players become exhausted when their energy drops to 0 or below, at which point they are unable to run.  Continuing energy-consuming activities without energy supply makes the player pass out, ending the day. If the player passes out anywhere outside the house, the player will lose 10% of their money up to {{price|1000}}.
 
Players become exhausted when their energy drops to 0 or below, at which point they are unable to run.  Continuing energy-consuming activities without energy supply makes the player pass out, ending the day. If the player passes out anywhere outside the house, the player will lose 10% of their money up to {{price|1000}}.
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If the new day's calculated initial energy level is lower than the player's actual energy level at the time he/she went to sleep, the player's energy level is left unchanged and not reduced.
 
If the new day's calculated initial energy level is lower than the player's actual energy level at the time he/she went to sleep, the player's energy level is left unchanged and not reduced.
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==Levelling Up==
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==Leveling Up==
The morning after a skill is levelled up, the player awakens with 100% of maximum energy, regardless of the sleep or exhaustion calculation.
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The morning after a skill is leveled up, the player awakens with 100% of maximum energy, regardless of the sleep or exhaustion calculation.
    
==History==
 
==History==
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